Strongman
From FragoriaWiki
| Line 2: | Line 2: | ||
| '''<span style="color:#E9967A">Traveller</span>''' | '''<span style="color:#E9967A">Traveller</span>''' | ||
| {| cellspacing="2" cellpadding="6"   | {| cellspacing="2" cellpadding="6"   | ||
| - | + | ! style="background:#C85A17;" align="center"|Icon | |
| - | + | ! style="background:#C85A17;" align="center"|Name | |
| - | + | ! style="background:#C85A17;" align="center"|Function | |
| - | + | ! style="background:#C85A17;" align="center"|Operating principle | |
| |-style="background:#EE9A4D;" | |-style="background:#EE9A4D;" | ||
| | [[Image:Strongblow.png]] | | [[Image:Strongblow.png]] | ||
| - | + | ! Strong Blow | |
| | Strongman invests in the next shot great power and does more damage than usual. | | Strongman invests in the next shot great power and does more damage than usual. | ||
| | Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. | | Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. | ||
| |-style="background:#FFEBCD;" | |-style="background:#FFEBCD;" | ||
| | [[Image:Light_Armor.png]] | | [[Image:Light_Armor.png]] | ||
| - | + | ! Light Armor | |
| | This ability allows the athlete to wear mail type of protective gear. | | This ability allows the athlete to wear mail type of protective gear. | ||
| | Without this skill a character cannot wear mail armor | | Without this skill a character cannot wear mail armor | ||
| |-style="background:#EE9A4D;" | |-style="background:#EE9A4D;" | ||
| | [[Image:Health_reg.png]] | | [[Image:Health_reg.png]] | ||
| - | + | ! Health Regeneration | |
| | Health of the fighter recovers faster than usual. | | Health of the fighter recovers faster than usual. | ||
| | Without this skill a character out of combat health regenerates slowly. | | Without this skill a character out of combat health regenerates slowly. | ||
| |-style="background:#FFEBCD;" | |-style="background:#FFEBCD;" | ||
| | [[Image:Countering.png]] | | [[Image:Countering.png]] | ||
| - | + | ! Countering | |
| | With this skill athlete can fend off enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. | | With this skill athlete can fend off enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. | ||
| | Without this skill a character can not parry melee attacks. | | Without this skill a character can not parry melee attacks. | ||
| |-style="background:#EE9A4D;" | |-style="background:#EE9A4D;" | ||
| | [[Image:War_cry.png]] | | [[Image:War_cry.png]] | ||
| - | + | ! War Cry | |
| | All associates strongman move and attack faster. | | All associates strongman move and attack faster. | ||
| | Military strengthens skills. Increases mobility and over time - the attack power of your character, satellites, and members of the group. The effect includes up to 5 friendly targets. Range - average. | | Military strengthens skills. Increases mobility and over time - the attack power of your character, satellites, and members of the group. The effect includes up to 5 friendly targets. Range - average. | ||
| |-style="background:#FFEBCD;" | |-style="background:#FFEBCD;" | ||
| | [[Image:Disarm.png]] | | [[Image:Disarm.png]] | ||
| - | + | ! Disarmament | |
| | The enemy will be disarmed at once, and will not be able to attack with weapon for some time. | | The enemy will be disarmed at once, and will not be able to attack with weapon for some time. | ||
| | Disarm the enemy, denying the attack, requiring the use of weapons. Mobs of this panic and try to escape from the character. | | Disarm the enemy, denying the attack, requiring the use of weapons. Mobs of this panic and try to escape from the character. | ||
Revision as of 09:23, 8 June 2010
 Strongman is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall".  Traveller  class can choose the class Strongman  at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; Hunter, Soldier  or Warrior.
Traveller
The distribution of abilities on levels
Level 9 character
- Strong Blow level 1 - Beat the character deals damage directly depends on the strength of character
- Light Armor Level 1 - Allows you to wear leather protective gear
- Health Regeneration Level 1 - Character regenerates health faster out of combat
The level of character 16 (alone with the corresponding skills of a new class)
- Strong Blow level 2
- Countering Level 1 - Increases the time parry
The level of character 18 (alone with the corresponding skills of a new class)
- War Cry Level 1 - Increases mobility sogrupnikov
- Strong Blow level 3
The level of character 20 (alone with the corresponding skills of a new class)
- Disarmament level 1 - With a certain probability disarms the enemy
- Deviation level 2
The level of character 24 (alone with the corresponding skills of a new class)
- Weakening level 4
- Fire Sword Level 4
The level of character 26 (alone with the corresponding skills of a new class)
- Retreat Level 3
The level of character 34 (parallel with the skills of a new class)
- Strong Blow level 4
The level of character 38 (parallel with the skills of a new class)
- Weakening level 5
The level of character 42 (parallel with the skills of a new class)
- Strong Blow level 5
- Fire Sword level 5
level of character 48 (parallel with the skills of a new class)
- Strong Blow level 6
The level of character 52 (alone with the corresponding skills of a new class)
- Fire Sword Level 6
The level of character 54 (alone with the corresponding skills of a new class)
- Strong Blow level 7
The level of character 56 (alone with the corresponding skills of a new class)
- Strong Blow level 8
The level of character 58 (alone with the corresponding skills of a new class)
- Fire Sword level 7






