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		<title>FragoriaWiki - New pages [en]</title>
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			<title>Razboiul aliantei</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Razboiul_aliantei</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with '__TOC__ From now on, alliance members can enter territories of any other alliance if level difference of alliances is +/-1. You can attack buildings and characters at any time. B…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
From now on, alliance members can enter territories of any other alliance if level difference of alliances is +/-1. You can attack buildings and characters at any time. Building damage rules (f.e. Night Protection) is still active. Buildings will not drop resources, gold, or signs any more, so your alliance doesn't lose anything when attacked. War is over during alliance war restart (Monday) if the Kremlin was destroyed at any point before the restart. On Monday night, war schedule restarts, all buildings that were destroyed including walls and towers get restored with 40% HP.&lt;br /&gt;
&lt;br /&gt;
== Personal Alliance Rating Points ==&lt;br /&gt;
&lt;br /&gt;
*Killing character on enemy territory - 5 points&lt;br /&gt;
*Killing character on friendly territory - 10 points&lt;br /&gt;
*Destroying a wall - 3 points&lt;br /&gt;
*Destroying a tower - 5 points&lt;br /&gt;
*Destroying a catapult or a ram - 5 points&lt;br /&gt;
*Destroying any main building - 100 points&lt;br /&gt;
*When you get points - your alliance gets same amount of points. Cumulative alliance points do not get deducted.&lt;br /&gt;
*Personal war reputation can be deducted if :&lt;br /&gt;
*You die on enemy territory - 2 points.&lt;br /&gt;
*For every PK-death. Amount of points deducted is equal to PK points gained.&lt;br /&gt;
*Also, character's death does not grant any points to the killer if this character was killed 3 times within the last 4 minutes.&lt;br /&gt;
&lt;br /&gt;
After an alliance gets certain amount of points it gets access to new upgrades and items in an Alliance shop. Personal alliance war points allows players to purchase items from this shop as well. Alliance ratings can be seen in the Kremlin or in Status tab of the alliance menu. Individual alliance war points can be seen in the glory tab of the character menu.&lt;/div&gt;</description>
			<pubDate>Tue, 13 Sep 2016 06:37:33 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Razboiul_aliantei</comments>		</item>
		<item>
			<title>Razboi intre printi</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Razboi_intre_printi</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with '== &amp;lt;font color=#4C1937&amp;gt;Game Summery &amp;lt;/font&amp;gt;== '''Map of Castle 2 field''' &amp;lt;font color=#7F004B&amp;gt; *Interserver guild game. *Guilds that won  &amp;quot;Th…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=#4C1937&amp;gt;Game Summery &amp;lt;/font&amp;gt;==&lt;br /&gt;
[[image:Castle2map.jpg|thumb|250px|'''Map of Castle 2 field''']]&lt;br /&gt;
&amp;lt;font color=#7F004B&amp;gt;&lt;br /&gt;
*Interserver guild game.&lt;br /&gt;
*Guilds that won  &amp;quot;The Castle&amp;quot; game on each of EU (EN, DE, ES, PL, FR, EU-RU) servers will be able to  participate&lt;br /&gt;
*Only 15 players from guild/server can join&lt;br /&gt;
*Guild members with highest killing points are the winners&lt;br /&gt;
* Total duration: 30 mins&lt;br /&gt;
* Gate of Castle-2 is in Archer town of Fragotown&lt;br /&gt;
* Takes place every '''Sunday at 21:00 hours server time(CET) after server [[The Castle]] game''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=#320033&amp;gt;Phases &amp;lt;/font&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=#7D007F&amp;gt;Game Annoucements &amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;font color=#974C99&amp;gt;Game is announced in 15, 10, 5 and 1 minute before the game starts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=#7D007F&amp;gt;First Phase &amp;quot;Regrouping&amp;quot; &amp;lt;/font&amp;gt;===&lt;br /&gt;
'''Duration:''' 5 mins&lt;br /&gt;
&lt;br /&gt;
During this phase teamed players can enter the game Basement and regroup before the 2nd phase starts. Guildmaster that won [[The Castle]] should create a team before entering.&lt;br /&gt;
&lt;br /&gt;
'''Rules of Group Creation'''&lt;br /&gt;
# Only members of the winning guild can join the team (Other guilds will be unable to enter the gate anyway)&lt;br /&gt;
# Team limitation -15 characters only.&lt;br /&gt;
&lt;br /&gt;
'''Entering the Game'''&lt;br /&gt;
&lt;br /&gt;
After the game start, guildmaster and his team members passes through the entrance point/gate into '''Basement'''. After entry into basement, team members cannot be deleted from the group. But member himself can leave the group, in this case, group leader can add another player to it&lt;br /&gt;
&lt;br /&gt;
'''Basement'''&lt;br /&gt;
# Those who entered the game appear in the Basement. Passages from it to other location are closed.&lt;br /&gt;
# You can enter the game and go back.&lt;br /&gt;
# Characters receive “'''Bless of Gods'''” for 5 minutes.&lt;br /&gt;
# All players are switched to peaceful mode.&lt;br /&gt;
'''&lt;br /&gt;
On this map you can trade with NPC selling temporary purple items upgraded to +9.'''&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=#2b0c56 &amp;gt;Second Phase &amp;quot;Defense&amp;quot;&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;font color=#6656bc &amp;gt;'''Duration:''' 10 minutes&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' To get as much points for killing members of other guilds as possible.&lt;br /&gt;
&lt;br /&gt;
'''Beginning:'''&lt;br /&gt;
#	“'''Bless of Gods'''” is removed from all players&lt;br /&gt;
#	All players are switched to Guild mode&lt;br /&gt;
#	Passage from Basement into depth is opened&lt;br /&gt;
#	You can’t leave the game anymore&lt;br /&gt;
#	But you still can enter the game&lt;br /&gt;
&lt;br /&gt;
Each player that enters the game during this phase receives “Bless of Gods” for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Receiving points:'''&lt;br /&gt;
[[image:scoreboard.jpg|thumb|'''Scoreboard showing guild names with highest points''']]&lt;br /&gt;
&lt;br /&gt;
Killing characters from other guilds give you points; you are considered as killer if you made the final hit. Dead character is randomly moved to one of resurrection points, where he is revived with full HP and MP. Character also receives “'''Bless of Gods'''” for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Received points are shown in special table on the screen; top 5 guilds are shown on scoreboard.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color=#006663 &amp;gt;Third phase “Battle for the Castle”&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;font color=#008c82&amp;gt;&lt;br /&gt;
'''Duration:''' 15 minutes&lt;br /&gt;
&lt;br /&gt;
Each player that enters the game during this phase receives “Bless of Gods” for 10 seconds. &lt;br /&gt;
&lt;br /&gt;
'''Beginning:'''&lt;br /&gt;
&lt;br /&gt;
*Inner yard of the Castle is open.&lt;br /&gt;
*Basement is open. &lt;br /&gt;
*In outskirts of the Castle appear 4 NPCs that sell special items for gold; when this items are used – special debuffs are applied to the enemies.&lt;br /&gt;
&lt;br /&gt;
'''Scoring:'''&lt;br /&gt;
&lt;br /&gt;
#	Killing characters from other guilds give you guildscores.&lt;br /&gt;
##	Character that makes final hit is the killer.&lt;br /&gt;
##	If character was killed in the inner yard – killer receives double scores.&lt;br /&gt;
##	Killing character that carries the flag gives increased points.&lt;br /&gt;
#	Dead character is randomly moved to one of resurrection points, where he is revived with full HP and MP. Character also receives “'''Bless of Gods'''” for 10 seconds.&lt;br /&gt;
#	If character is in the inner yard of the Castle and his guild possesses a flag which is at the moment in the inner yard too – guild periodically receives points.&lt;br /&gt;
&lt;br /&gt;
Received points are shown in special table ('''scoreboard'''). Top 5 guilds are shown.&lt;br /&gt;
&lt;br /&gt;
Special item – Flag – appears in the random place in Castle outskirts.&lt;br /&gt;
====&amp;lt;font color=#006056&amp;gt;Flag&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[image:castle2flag.jpg|thumb|'''Flag carrier standing in inner Yard and all guild members receiving points''']]&lt;br /&gt;
If a character that carries the flag enters the inner yard - his guild starts receiving points every 5 seconds. Only characters located in inner yard whenever flag carrier situated inside, will receive points. After 60 seconds the carrier automatically drops the flag and it appears in the outskirts once again.  If flag carrier is killed – flag is dropped on the place of his death and anyone can pick it.  Flag exists exactly for 60 seconds after it was picked up for the first time – no matter if someone carries it at the moment. Next flag appears after lifetime of previous one ends (with a 2-seconds pause).  Flag doesn’t give scores outside the inner yard.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color=#006056&amp;gt;Debuffs&amp;lt;/font&amp;gt;====&lt;br /&gt;
Every few seconds one of the following items spawn in the outskirts:&lt;br /&gt;
&lt;br /&gt;
'''Hell Bomb'''&lt;br /&gt;
[[image:hellbomb.jpg|thumb|'''Explosion of Hell Bomb causing 20000 damage to all surrounding characters''']]&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects:&lt;br /&gt;
#	In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him 20000 damage; followed by periodical damage – 5000 damage per second for 6 seconds.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
'''Mana Bomb'''&lt;br /&gt;
[[image:Manabomb.jpg|thumb|'''Explosion of Mana Bomb causing damage to all surrounding characters''']]&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects:&lt;br /&gt;
#	In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him damage equal to his amount of mana; for example, if the carrier has 20000 mana - he will cause 20000 damage to himself and his surrounding characters.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
'''Unclean Bomb'''&lt;br /&gt;
&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects (Abominator):&lt;br /&gt;
# In 20 seconds or if character dies bomb explodes. In radius of explosion appears polluted zone. All characters in this zone receive 5000 damage per second including the carrier. Zone exists for 15 seconds.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
'''Poison Bomb'''&lt;br /&gt;
[[image:poisonbomb.jpg|thumb|'''Explosion of Poison Bomb causing 3125 damage/sec to all surrounding characters''']]&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects (Poisoner):&lt;br /&gt;
# In 20 seconds or if character dies bomb explodes. All characters around him are poisoned receiving 3125 damage/second for 8 seconds including the bomber.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
'''Stunning Bomb'''&lt;br /&gt;
&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects (Poisoner):&lt;br /&gt;
# In 20 seconds or if character dies bomb explodes. All characters around him are stunned for 5 seconds including the bomber.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=80%&lt;br /&gt;
! bgcolor=#ccbf8e width=&amp;quot;10%&amp;quot; |Bomb&lt;br /&gt;
! bgcolor=#ccbf8e width=&amp;quot;22%&amp;quot; |Affects&lt;br /&gt;
! bgcolor=#ccbf8e width=&amp;quot;48%&amp;quot; |Effects&lt;br /&gt;
|-bgcolor=#d8b596  &lt;br /&gt;
! bgcolor=#d8b596   |Hell Bomb&lt;br /&gt;
| &lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
| In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him 20000 damage; &lt;br /&gt;
followed by periodical damage – 5000 damage per second for 6 seconds.&lt;br /&gt;
After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
|-bgcolor=#9ba3b7   &lt;br /&gt;
!Mana Bomb&lt;br /&gt;
| &lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
|In 20 seconds or if character dies, &lt;br /&gt;
bomb explodes, dealing bomb carrier and characters around him damage equal to his amount of mana; &lt;br /&gt;
for example, if the carrier has 20000 mana - he will cause 20000 damage to himself and his surrounding characters.&lt;br /&gt;
After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
|-bgcolor=#e2e584 &lt;br /&gt;
!Unclean Bomb&lt;br /&gt;
|&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
|    In 20 seconds or if character dies bomb explodes. &lt;br /&gt;
In radius of explosion appears polluted zone. &lt;br /&gt;
All characters in this zone receive 5000 damage per second including the carrier. &lt;br /&gt;
Zone exists for 15 seconds.&lt;br /&gt;
After bomb explosion carrier’s HP is set to normal. &lt;br /&gt;
|- bgcolor=#c6d6a0 &lt;br /&gt;
!Poison Bomb&lt;br /&gt;
|&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
|In 20 seconds or if character dies bomb explodes. &lt;br /&gt;
All characters around him are poisoned receiving 3125 damage/second for 8 seconds including the bomber.&lt;br /&gt;
After bomb explosion carrier’s HP is set to norma&lt;br /&gt;
|- bgcolor=#f9ba82 &lt;br /&gt;
!Stunning Bomb&lt;br /&gt;
|&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
|    In 20 seconds or if character dies bomb explodes. &lt;br /&gt;
All characters around him are stunned for 5 seconds including the bomber.&lt;br /&gt;
After bomb explosion carrier’s HP is set to normal. &lt;br /&gt;
|}&lt;br /&gt;
[[image:Debuffcastle2.png|thumb‎]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color=#006056&amp;gt;Enrage&amp;lt;/font&amp;gt;====&lt;br /&gt;
For last 60 seconds of game all characters outside the inner yard receive “'''Enrage'''” that increases all their characteristics by 20%.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color=#3a7728 &amp;gt;Last Phase &amp;quot;Game End&amp;quot;&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;font color=#1eb53a&amp;gt;Within 60 seconds after the end of third phase, all characters are moved to Fragotown.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=#848205 &amp;gt;Rewards&amp;lt;/font&amp;gt;==&lt;br /&gt;
&amp;lt;font color=#878905&amp;gt;&lt;br /&gt;
[[image:All Castle 2 participants arranged according to efficiency system.jpg|thumb|'''All Castle 2 participants arranged according to efficiency system''']]&lt;br /&gt;
&lt;br /&gt;
#	All participants will receive Orange badges according to efficiency system.&lt;br /&gt;
#	A statue appears in Fragotown centre on all servers  with winning guild’s title and a flag of the winning guild server.&lt;br /&gt;
#	All players on server of victorious guild receive “Great Dominion” buff that increases received reputation by 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP|Subscription]]&lt;br /&gt;
[[Category:Subscription]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Sep 2016 06:35:44 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Razboi_intre_printi</comments>		</item>
		<item>
			<title>Război sfânt</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/R%C4%83zboi_sf%C3%A2nt</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with '__TOC__  Regular cross-server PvP game between teams from two language servers.  Each server player has to defend their statue and at the same time attack the enemy's statue. If …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Regular cross-server PvP game between teams from two language servers.&lt;br /&gt;
&lt;br /&gt;
Each server player has to defend their statue and at the same time attack the enemy's statue. If one statue is destroyed before the time ends - this server automatically loses. If by the end of time both statues are still standing - the server with the highest statue HP wins.&lt;br /&gt;
&lt;br /&gt;
==Joining the Holy War==&lt;br /&gt;
&lt;br /&gt;
At the start of the each game, an NPC will appear in Fragotown (-60/-43), next to the arena circle. One of them sells tickets for the game, and the other - sells ticket for observer. With tickets players from participating servers will be able  to enter the Temple of Kitezh.&lt;br /&gt;
&lt;br /&gt;
[[File:Holywar-prizes-2014.png‎|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
The winning side receives the following prize packs depending on gearscore color, via mail post:&lt;br /&gt;
&lt;br /&gt;
===White/Green GS===&lt;br /&gt;
*100x Gold&lt;br /&gt;
&lt;br /&gt;
===Blue/Gold GS===&lt;br /&gt;
*100x Gold&lt;br /&gt;
*100x Purple Signs&lt;br /&gt;
&lt;br /&gt;
===Purple/Orange GS===&lt;br /&gt;
*100x Gold&lt;br /&gt;
*100x Purple Signs&lt;br /&gt;
*15x Orange Badges&lt;br /&gt;
*15x 1st Gen Jewels of Stamina&lt;br /&gt;
*3x Random 3rd Gen Jewels&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
&lt;br /&gt;
[[File:Kitezh_Sanctuary.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
In zones 1 and 2 are entry &amp;amp; resurrection points of the players.&lt;br /&gt;
In zone 3 there are observers.&lt;br /&gt;
&lt;br /&gt;
This map has 2 statues - holding the flags of the corresponding country server.&lt;br /&gt;
Statues are like sanctuary gates, one hit by character/pet results in 1 damage to the statue.&lt;/div&gt;</description>
			<pubDate>Tue, 13 Sep 2016 06:32:27 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:R%C4%83zboi_sf%C3%A2nt</comments>		</item>
		<item>
			<title>Evenimente periodice</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Evenimente_periodice</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with '* Război sfânt'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Război sfânt]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Sep 2016 06:31:45 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Evenimente_periodice</comments>		</item>
		<item>
			<title>Legenda Fragoriei</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Legenda_Fragoriei</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with '__TOC__ Legend of Fragoria Map  Welcome to the Legend of Fragoria. To win, your team must destroy the enemy team's '''Heart of Dragon'''. Your war…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
[[image:Lofmap.jpg|left|200px|Legend of Fragoria Map]]&lt;br /&gt;
&lt;br /&gt;
Welcome to the Legend of Fragoria. To win, your team must destroy the enemy team's '''Heart of Dragon'''. Your warriors that spawn in small groups and attack the enemy base will follow three major routes. There are two lines of defense in front, consisting of towers and walls. You must destroy the first line, and only then can you attack the second line. Defensive buildings can be upgraded to increase attack and durability. You can use scales before the game starts to upgrade. After the start, upgrades cost emeralds. Scales are obtained by destroying enemy buildings and warriors. There are also two neutral camps on the map - gain control of them to make inhabitants of the camps fight for you. Furthermore, players can wake up the master of the lands - the great Stone Dragon. To do so, capture the altars at the northern and southern parts of the map, and activate the statue. The player that activates the statue becomes a creature of great power for two minutes, dealing massive damage to buildings, and boasting additional health. However, that player cannot use skills. If neither side wins after 27 minutes, attack and speed of all characters begin increasing till they reach a maximum cap.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[image:lof-heartofdragon.png|thumb|Heart of Dragon]]&lt;br /&gt;
{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Gearscore&lt;br /&gt;
|-&lt;br /&gt;
| 25-34&lt;br /&gt;
| 2241&lt;br /&gt;
|-&lt;br /&gt;
| 35-44&lt;br /&gt;
| 3331&lt;br /&gt;
|-&lt;br /&gt;
| 45-54&lt;br /&gt;
| 4363&lt;br /&gt;
|-&lt;br /&gt;
| 55-64&lt;br /&gt;
| 5520&lt;br /&gt;
|-&lt;br /&gt;
| 66-74&lt;br /&gt;
| 6615&lt;br /&gt;
|-&lt;br /&gt;
| 75-84&lt;br /&gt;
| 7705&lt;br /&gt;
|-&lt;br /&gt;
| 85-100&lt;br /&gt;
| 9133&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can only subscribe to this minigame individually, and without a group. 10x players are required to start. Group formation is similar to that of the Arena. Different level ranges have minimal GS requirements as specified on the chart to the right.&lt;br /&gt;
&lt;br /&gt;
Every base has Heart of Dragon statue. Goal of the game is to defend you Heart of Dragon, and destroy the other team's Heart of Dragon. Game is separated into 3 phases: Preparations, Battle, and Reward phases.&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Preparations ===&lt;br /&gt;
&lt;br /&gt;
First - Preparations, lasts for 30 seconds. Characters are influenced by Mercy of Gods and split into 2 teams, 5 players each. Teams are mentioned as red and blue, every team has one &amp;quot;base&amp;quot;, which is situated on opposite sides of the map. During this stage, gates that separate the base from the rest of map are closed.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Battle ===&lt;br /&gt;
[[image:lof-redtower.png|thumb|Red Defensive Tower]]&lt;br /&gt;
&lt;br /&gt;
When the second phase begins, you can go through your base's gates, but cannot pass through the other team's gates. Bases are connected via a long passage with a number of fortifications the belong to the teams. These fortifications can be upgraded by special Legendary tokens that drop from monsters. [[image:lof-token.png|top|30px|Legendary Token]]&lt;br /&gt;
&lt;br /&gt;
Among them are gates, walls and two types of towers that attack single targets with a physical damage, and that attack through AoE (area of effect) magic damage.&lt;br /&gt;
&lt;br /&gt;
==== 30 Seconds : Mobs ====&lt;br /&gt;
&lt;br /&gt;
30 seconds later, near the Heart of Dragon, 3 groups of monsters will spawn. Every group has 3 melee monsters, 3 range monsters, and a healer monster that heals his group. These 3 groups will spawn every 30 seconds till the end of game. After spawning, the monsters start moving towards the enemy base in order to destroy the Heart of Dragon. Along the way, they will attack fortifications, monsters, and players of the opposite team. When the enemy's Heart of Dragon is damaged, catapults start to spawn on the attacker's base, one at a time and following the same route as the monsters. &lt;br /&gt;
&lt;br /&gt;
==== 2.5 Minutes : Camps ====&lt;br /&gt;
[[image:lof-camp.png|thumb|Uncaptured Camp]]&lt;br /&gt;
There are also neutral camps marked on the map. 2.5 mins after the start of phase 2, they become available for takeover. Camps are protected by neutral monsters. After they are killed, the camp can be captured by entering the special zone inside the camp. Capture takes 10 seconds, during this time a special progress bar appears. Capture progress can be interrupted if a character of the opposite team enters the same zone. After this capture, the process should be repeated. When the camp is captured, it spawns monsters allied to the team that captured the camp, and the monsters start moving toward enemy's base in order to destroy the Heart of Dragon. When these monsters are killed - they do not spawn any more. Another 2.5 mins later (so 5 minutes after start of phase 2), camps are disabled and cannot be captured for next 2.5 mins. And these 2.5 minute blocks repeat till the end of the game.&lt;br /&gt;
&lt;br /&gt;
==== 10 Minutes : Altar ====&lt;br /&gt;
&lt;br /&gt;
10 minutes after the start of phase 2 an altar becomes active. To activate it, you need to capture 2 zones that are marked on the maps just like the camps. If a team has captured both zones - a character can use the altar. Altar activation takes 5 seconds, and the character that activates it becomes a boss that has extreme characteristics, different from character's. Boss effect disappears only after death, and the character that was affected by it resurrects as usual. 20 minutes after the start of phase 2 altar becomes unavailable for 10 minutes, and so on, till the end of game.&lt;br /&gt;
&lt;br /&gt;
==== 25-30 Minutes : Damage Boosts ====&lt;br /&gt;
&lt;br /&gt;
If the game does not end, damages change after some time: &lt;br /&gt;
* 25 minutes - damage of all monsters, pets and characters increases by 500%&lt;br /&gt;
* 28 minutes - damage of all monsters, pets and characters increases by 2500%&lt;br /&gt;
* 29 minutes - damage of all monsters, pets and characters receive maximum speed&lt;br /&gt;
Damage of characters, pets, and monsters are calculated by special formulas.&lt;br /&gt;
&lt;br /&gt;
Phase 2 does not last more than 30 minutes, and the final phase begins soon after - Rewards.&lt;br /&gt;
&lt;br /&gt;
=== Phase 3: Rewards === &lt;br /&gt;
&lt;br /&gt;
Winning and losing team each receive a different set of rewards.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;background-color:green;&amp;quot; colspan=&amp;quot;2&amp;quot;| Winning Team&lt;br /&gt;
! style=&amp;quot;background-color:#990000;&amp;quot; colspan=&amp;quot;2&amp;quot;| Losing Team&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Amount&lt;br /&gt;
! Item&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| x80&lt;br /&gt;
| Gold&lt;br /&gt;
| x30&lt;br /&gt;
|-&lt;br /&gt;
| Upgrade Gems&lt;br /&gt;
| x7&lt;br /&gt;
| Upgrade Gems&lt;br /&gt;
| x3&lt;br /&gt;
|-&lt;br /&gt;
| Purple Medallion&lt;br /&gt;
| x1&lt;br /&gt;
| Purple Medallion&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Gem&lt;br /&gt;
| x5&lt;br /&gt;
| Character Experience Cup&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| Concentrated Pet Health Potion&lt;br /&gt;
| x1&lt;br /&gt;
| Pet Experience Cup&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| Sign of Commanders&lt;br /&gt;
| x40&lt;br /&gt;
| Sign of Heroes&lt;br /&gt;
| x20&lt;br /&gt;
|-&lt;br /&gt;
| Lifespring Pet Food&lt;br /&gt;
| x1&lt;br /&gt;
| Vial of Mana&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| Random Purple Gear&lt;br /&gt;
| x2&lt;br /&gt;
| Random Purple Gear&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| Ammunition Set&lt;br /&gt;
| x1&lt;br /&gt;
| Decanter of Health Potion&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Skeleton Key&lt;br /&gt;
| x1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ruby&lt;br /&gt;
| x20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rhodium&lt;br /&gt;
| x20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Papyrus&lt;br /&gt;
| x20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silk&lt;br /&gt;
| x20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</description>
			<pubDate>Tue, 13 Sep 2016 06:26:23 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Legenda_Fragoriei</comments>		</item>
		<item>
			<title>Muntele gerului</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Muntele_gerului</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with '=== Objective === A PVE game consists of passing through several locations and killing several elites and bosses. The players will receive awards (signs) depending on their indiv…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Objective ===&lt;br /&gt;
A PVE game consists of passing through several locations and killing several elites and bosses. The players will receive awards (signs) depending on their individual performance and game difficulty level.&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
# Green and Blue games (easy and average)- 5 participants duration: 10 minutes&lt;br /&gt;
# Red games (hard)- 10 participants and duration: 20 minutes&lt;br /&gt;
&lt;br /&gt;
The game has only one phase consists of three series of exchangeable locations. Each location contain several groups of elites and bosses with rising level of difficulties - from simple to most complex. Closed gates are located between each zone, guarded by elites with special behaviors. Those elites must be killed and the gate destroyed in order to move to next zone.&lt;br /&gt;
&lt;br /&gt;
On second location, a special passage with obstacle is located to judge player's reflexes.&lt;br /&gt;
&lt;br /&gt;
Killing the last boss leads to the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Grouping ==&lt;br /&gt;
The group formed by the standard rules.&lt;br /&gt;
&lt;br /&gt;
To enter the game, the group must include a header and a warrior.&lt;br /&gt;
&lt;br /&gt;
== Death and resurrection ==&lt;br /&gt;
* After the death of the characters are raised at the 1st zone of the location where the character died&lt;br /&gt;
* Resurrection occurs automatically after 7 seconds&lt;br /&gt;
*At the point of resurrection the player appears as a spirit and surrounded by an unbreakable wall which after resurrection disappears&lt;br /&gt;
* Character is resurrected with full HP and mana and 10 seconds of Mercy of God effect.&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
The game consists of ordinary mobs, elite monsters and bosses&lt;br /&gt;
* Ordinary monsters found in first location-''' Cave'''&lt;br /&gt;
* Elites in the second and third locations - '''Abyss and Abyss'''&lt;br /&gt;
Monster groups differ in numbers&lt;br /&gt;
&lt;br /&gt;
Since monsters do not drop any reward, they do not give any experience.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Bosses are located at the end of each location. Killing the boss allows access to next location.&lt;br /&gt;
&lt;br /&gt;
=== Enchanted Weapons ===&lt;br /&gt;
This boss is located at the end of the Cave&lt;br /&gt;
&lt;br /&gt;
'''Characteristics of the boss''': Spell - '''Wrapping'''&lt;br /&gt;
&lt;br /&gt;
* At the time of casting, the near channel will show the message &amp;quot; Echanted weapons preparing for crushing blow. Run!&amp;quot;&lt;br /&gt;
* Casts for 3 seconds&lt;br /&gt;
* During casting, the boss moves fast towards his target and inflicts significant damage with area spell consisting death magic.&lt;br /&gt;
&lt;br /&gt;
=== Bewitched Guard ===&lt;br /&gt;
&lt;br /&gt;
This boss is located in the Abyss, and is the semi-utlimate boss. Note: In Easy and Average difficulties, this boss is replaced by The Stone Flower, whose death ends the game for those difficulties.&lt;br /&gt;
&lt;br /&gt;
Special Ability:&lt;br /&gt;
&lt;br /&gt;
'''Fury'''&lt;br /&gt;
&lt;br /&gt;
*An announcement appears: &amp;quot;Enchanted Guard comes in a frenzy. Run!&amp;quot;&lt;br /&gt;
*Cast time 3 seconds.&lt;br /&gt;
*Ability duration 7 seconds.&lt;br /&gt;
*Piercing damage is greatly increased, but speed is also decreased.&lt;br /&gt;
&lt;br /&gt;
=== The Stone Flower ===&lt;br /&gt;
&lt;br /&gt;
Located at the end of the Abyss location. Note: In Easy and Average difficulties, Stone Flower is located at the previous location. His death ends the game for those difficulties.&lt;br /&gt;
&lt;br /&gt;
3 Special Abilities:&lt;br /&gt;
&lt;br /&gt;
1. Whip&lt;br /&gt;
&lt;br /&gt;
*An announcement appears: &amp;quot;The Stone Flower is furious. Run!&amp;quot;&lt;br /&gt;
*Cast time 3 seconds.&lt;br /&gt;
*Ability duration 6 seconds.&lt;br /&gt;
*Boss inflicts damage on two nearby targets, dealing death magic damage every second.&lt;br /&gt;
&lt;br /&gt;
2. Malachite Pollen&lt;br /&gt;
&lt;br /&gt;
*An announcement appears: &amp;quot;From the stone flower pollen pours malachite. Run!&amp;quot;&lt;br /&gt;
*Cast time 3 seconds.&lt;br /&gt;
*Boss selects a zone of damage in which the two characters trapped will be inflicted with Death Magic damage.&lt;br /&gt;
&lt;br /&gt;
3. Stone Roots&lt;br /&gt;
&lt;br /&gt;
*An announcement appears: &amp;quot;From the earth sprout sharp rock roots. Do not move!&amp;quot;&lt;br /&gt;
*Cast time 3 seconds.&lt;br /&gt;
*Time of action 30 seconds.&lt;br /&gt;
*After cast time, boss selects a character and puts an effect in the surrounding area. If the character stands still, nothing happens, but if the character moves, death magic damage is inflicted upon the character.&lt;br /&gt;
&lt;br /&gt;
== Award ==&lt;br /&gt;
&lt;br /&gt;
Reward in the form of experience and Signs are calculated by the standard rules of efficiency.&lt;br /&gt;
From the bosses from oblivion Spirit, falls a Chests, distributed according to the normal rules trophy distribution.&lt;br /&gt;
&lt;br /&gt;
The following prizes may be dropped:&lt;br /&gt;
&lt;br /&gt;
1. Signs&lt;br /&gt;
&lt;br /&gt;
2. High-quality pet food&lt;br /&gt;
&lt;br /&gt;
3. Potions of experience for baby pets.&lt;br /&gt;
&lt;br /&gt;
4. Fireworks&lt;br /&gt;
&lt;br /&gt;
5. Pet Cocoon&lt;br /&gt;
&lt;br /&gt;
6. Cocoon of Mighty Dragon&lt;br /&gt;
&lt;br /&gt;
7. Black Horse&lt;/div&gt;</description>
			<pubDate>Tue, 13 Sep 2016 06:25:19 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Muntele_gerului</comments>		</item>
		<item>
			<title>Arena</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Arena</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with '== Overview ==  link=  The Arena can be accessed by a character of any level. And it should not be confused wi…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
[[image:Arenabutton.png|thumb|Click arena button to wait for game|link=]]&lt;br /&gt;
&lt;br /&gt;
The Arena can be accessed by a character of any level. And it should not be confused with the Arena in Fragotown. In the bottom right of the Quick Access Toolbar is a special button, &amp;quot;Arena&amp;quot;, that is used to register and participate in this game. The game will have the following schedule:&lt;br /&gt;
&lt;br /&gt;
* Monday - 20:00 to 24:00 S-Cross Server Time.&lt;br /&gt;
* Wednesday - 20:00 to 24:00 S-Cross Server Time.&lt;br /&gt;
* Saturday - 14:00 to 24:00 S-Cross Server Time.&lt;br /&gt;
* Sunday - 12:00 to 19:30 S-Cross Server Time.&lt;br /&gt;
&lt;br /&gt;
== Subscription Form ==&lt;br /&gt;
[[image:O_635_0_w10_ru.jpg|thumb|Eye of Storm Map]]&lt;br /&gt;
You can subscribe to this competition from anywhere in Fragoria. By pressing the '' 'Arena' '' button, you will see a message confirming your transfer to the S-Cross Arena waiting area. If you accept, your character will be teleported to the Eye of the Storm, a peaceful waiting area.&lt;br /&gt;
&lt;br /&gt;
Once in the waiting area, pressing the '' 'Arena' '' button again will show a subscription form with character rating, stats, Arena schedule, and two other buttons: subscribe and unsubscribe. There is also a timer that shows how long you've been waiting for a game to start.&lt;br /&gt;
&lt;br /&gt;
You can subscribe alone, or as a group, according to the following rules:&lt;br /&gt;
# If your character is not a member of a group, it will be teamed in a group with other single characters.&lt;br /&gt;
# If your character is in a group, but is not a leader, then you are subscribed as a single player.&lt;br /&gt;
# If your character is the leader of a group of four characters, the whole group is subscribed together.&lt;br /&gt;
# If your character is the leader of a group of more than four characters, then subscription is not possible.&lt;br /&gt;
Once you subscribe, team members are assigned (if signed as a single player), and the opponent group is chosen among those who subscribed to the game. Once the team is formed, your team, after obtaining consent of the parties, is teleported to the Arena game.&lt;br /&gt;
&lt;br /&gt;
If while waiting for the start of the game a player unsubscribes, then the &amp;quot;Deserter&amp;quot; influence is placed on the character, banning it from Arena battles for 15 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Selection of Grouped Teams ===&lt;br /&gt;
Grouped teams are paired against each other based on the following parameters:&lt;br /&gt;
# Maximum level.&lt;br /&gt;
# Total rating.&lt;br /&gt;
# Amount of wins within the last 10 fights.&lt;br /&gt;
# Gearscore. In this case, actual character Gearscore is not used in calculations. Instead, maximum value Gearscore is used.&lt;br /&gt;
&lt;br /&gt;
=== Selection of Single Character Teams ===&lt;br /&gt;
First, character of highest level will be chosen at random, then characters based on the following parameters:&lt;br /&gt;
# Level&lt;br /&gt;
# Rating&lt;br /&gt;
# Gearscore&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gaming location is randomly selected from three possible maps, but each of them consists of the following common elements:&lt;br /&gt;
# Two zones for the teams: red and blue. Team color is also determined randomly before the game. Zones can be isolated or open depending on the phase of the game.&lt;br /&gt;
# Central field between the two command areas. The location can be arranged in different ways and contain impassable obstacles.&lt;br /&gt;
During the first phase of the game, the teams are in their isolated areas. After one minute, players can use potions and cast buffs. After the timer runs out, command zone opens and main playing field becomes available. The active phase lasts 3 minutes. Victory is achieved when one team outscores the other, kills all members of the opponent team, or timer expires, in which the winning team is determined based on number of members alive.&lt;br /&gt;
&lt;br /&gt;
After the end of the active phase, the teams are transferred into their respective zones, the exits are blocked, and character life/mana are fully restored. This break lasts 30 seconds. The next round of the active phase takes place with the same rules as the first active phase. If the same team wins again, a victory is scored. If not, then the active phase will be repeated a third and final time.&lt;br /&gt;
&lt;br /&gt;
== Rating ==&lt;br /&gt;
After the game, each participant's rating level and ranking points are calculated. Basic rating level of each character is 1000. Rating is calculated for each character separately: increased for a win, and decreased during losses. The maximum value of the rating is 3000. There is a limit to obtain a rating: character levels below 50 cannot be rated above 2000, between 51-60 - above 2200, and between 61-70 - more than 2400. Characters 71 and above have access to all rating levels.&lt;br /&gt;
&lt;br /&gt;
Ranking points are calculated according to a certain formula. Depending on the character's level, there is the base number of points, then an amount dependent on victory or loss, that is the difference in the total rating level and Gearscore between the teams.&lt;br /&gt;
&lt;br /&gt;
== Arena Points ==&lt;br /&gt;
Arena points a player receives for each fight are a form of currency, and they can be used to purchase prizes. When calculating the points gained, the basic amount depends on the character level, the difference in the maximum level between winners and losers, the difference in the overall ranking, the total number of wins, and the total gearscores. In addition, going against characters in the same alliance or guild results in more points during victory.&lt;br /&gt;
&lt;br /&gt;
== Prizes ==&lt;br /&gt;
Prizes are given by a statue in the center of Eye of Storm map. The following are necessary for trade:&lt;br /&gt;
* Rating. Prizes are available based on your rating value.&lt;br /&gt;
* Arena Points. These are spent upon purchase.&lt;br /&gt;
* Emeralds.&lt;br /&gt;
All received awards in the Arena are binded to the character and cannot be unbinded.&lt;br /&gt;
&lt;br /&gt;
{| Table cellpadding = &amp;quot;6&amp;quot; cellspacing = &amp;quot;0&amp;quot; table border = &amp;quot;1&amp;quot; class = &amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan = &amp;quot;4&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! align = &amp;quot;center&amp;quot; | Name&lt;br /&gt;
! align = &amp;quot;center&amp;quot; | Rating Required&lt;br /&gt;
! align = &amp;quot;center&amp;quot; | Arena Points&lt;br /&gt;
! align = &amp;quot;center&amp;quot; | Emeralds&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | small potion of freedom&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 150&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Average potion freedom&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1600&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 100&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Greater Potion of freedom&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1800&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 100&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Small Regeneration Potion zhizi&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 120&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Average Regeneration Potion zhizi&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1600&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 80&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Great Regeneration Potion zhizi&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1800&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 80&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Small Regeneration Potion Mana&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 120&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Average Regeneration Potion Mana&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1600&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 120&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Great Regeneration Potion Mana&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1800&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 80&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Totem Soothsayer&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1850&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Jewelry Tools&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1850&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Tears of the Dragon&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1850&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | The Philosopher's Stone&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1850&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust wind (belt)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2100&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 50000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 50000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust wind (cloak)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2150&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 100000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 100000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust wind (armor)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2200&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 150000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 150000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust wind (shoes)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2300&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 250000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 250000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust wind (pants)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2350&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 400000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 400000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust wind (helmet)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2500&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 600000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 600000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust wind (Shoulders)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2600&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1000000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1000000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust wind (gloves)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2700&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1500000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1500000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust Fire (belt)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2100&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 50000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 50000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust Fire (cloak)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2150&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 100000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 100000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust Fire (armor)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2200&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 150000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 150000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust Fire (shoes)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2300&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 250000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 250000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust Fire (pants)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2350&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 400000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 400000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust Fire (helmet)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2500&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 600000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 600000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust Fire (Shoulders)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2600&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1000000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1000000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dust Fire (gloves)&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2700&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1500000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1500000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Small charms Veles&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2500&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 100000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Average spell Veles&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2600&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 20000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 200000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | The great charm of Veles&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2700&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 30000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 300000&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | Dragon Storm&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2800&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 100000&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1000000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dust Sets ===&lt;br /&gt;
Gem Dusts are used for item reforging. Each item has it's corresponding Gem Dust for either Fire or Wind. After reforging an item to a dust element (like Fire), it can be reforged again to Wind element to replace the set bonuses. You cannot unbind items reforged with Gem Dusts.&lt;br /&gt;
{{Dust Sets}}&lt;/div&gt;</description>
			<pubDate>Tue, 13 Sep 2016 06:23:31 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Arena</comments>		</item>
		<item>
			<title>Epic</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Epic</link>
			<description>&lt;p&gt;Kinder:&amp;#32;/* Game Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
Boss Events are part of the subscription system, but there are some differences in comparison to other subscription games:&lt;br /&gt;
&lt;br /&gt;
*First, they are held at a fixed time twice a day, but players can only join once a day.&lt;br /&gt;
&lt;br /&gt;
*Second, each day will feature a different game, and so there will be 7 different games.&lt;br /&gt;
&lt;br /&gt;
*Finally, the reward for these games will the Sign of Hero.&lt;br /&gt;
&lt;br /&gt;
== Game Schedule ==&lt;br /&gt;
&lt;br /&gt;
The games will be active from 16:30-17:30 server time, and 21:00-23:00, on the following days:&lt;br /&gt;
&lt;br /&gt;
*Monday - Meadow of Sleepy Cat &lt;br /&gt;
&lt;br /&gt;
*Marți - Grădina păsării de foc&lt;br /&gt;
&lt;br /&gt;
*Miercuri - Hidra&lt;br /&gt;
&lt;br /&gt;
*Thursday - Water-Horse's Swamp&lt;br /&gt;
&lt;br /&gt;
*Friday - Three-headed worm&lt;br /&gt;
&lt;br /&gt;
*Saturday - Scrug&lt;br /&gt;
&lt;br /&gt;
*Sunday - Baba Yaga&lt;br /&gt;
&lt;br /&gt;
== Joining ==&lt;br /&gt;
&lt;br /&gt;
To take part, simply queue your character in the subscription&lt;br /&gt;
form on the day of the game. A team from each server consists of 15 people.&lt;br /&gt;
If the game has all groups from each server, the game will start.&lt;br /&gt;
If a server has more than 15 people, each new additional group of players&lt;br /&gt;
will get a separate copy of the game. Therefore, multiple copies of the game&lt;br /&gt;
can be running at a given time, if each had accumulated the required number&lt;br /&gt;
of players and number of servers.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The main goal in this game is to kill the boss.&lt;br /&gt;
&lt;br /&gt;
The boss is quite strong and has a range of abilities, so&lt;br /&gt;
killing him with one group will be somewhat difficult. Therefore, each player has two tasks:&lt;br /&gt;
kill the boss and to get more points. If the boss is not killed, none of the teams will be rewarded.&lt;br /&gt;
&lt;br /&gt;
You will receive points for the following:&lt;br /&gt;
&lt;br /&gt;
*Player kills&lt;br /&gt;
*Damage to the boss&lt;br /&gt;
*Damage to the monsters&lt;br /&gt;
&lt;br /&gt;
To reach the boss, you will need to unlock special doors. The key drops from monsters&lt;br /&gt;
at the gate entrance. If you use the doors, they will open for 20 seconds, at which&lt;br /&gt;
all players can go through. After, players will have to kill the monsters again to reacquire&lt;br /&gt;
the key.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
At the end of the game, you will receive signs based on your standings among other participants:&lt;br /&gt;
&lt;br /&gt;
*First Place = 80 Signs&lt;br /&gt;
*Second Place = 70 Signs&lt;br /&gt;
*Third Place = 60 Signs&lt;br /&gt;
*Fourth Place = 50 Signs&lt;br /&gt;
*Fifth Place = 40 Signs&lt;br /&gt;
*Sixth Place = 30 Signs&lt;br /&gt;
*Seventh Place = 20 Signs&lt;br /&gt;
*Eighth Place and Lower = 10 Signs&lt;br /&gt;
&lt;br /&gt;
Individual player points are summed when the boss dies.&lt;/div&gt;</description>
			<pubDate>Tue, 13 Sep 2016 06:22:02 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Epic</comments>		</item>
		<item>
			<title>PVP-PVE</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/PVP-PVE</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with '* Epic'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Epic]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Sep 2016 06:21:53 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:PVP-PVE</comments>		</item>
		<item>
			<title>Idoli</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Idoli</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with '&amp;lt;font color=purple&amp;gt;'''New multiphase pvp tournament started on 30th May, 2011. It's phases starts on Monday and ends on Friday.  '''''Goal and summery:''''' Capturing the status …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color=purple&amp;gt;'''New multiphase pvp tournament started on 30th May, 2011. It's phases starts on Monday and ends on Friday.&lt;br /&gt;
&lt;br /&gt;
'''''Goal and summery:''''' Capturing the status of God (Idol), bring it to own server's city Temple. Installing the idols in own server, idols gives out special buffs to all server players. Later on, players from other servers will attempt to take it away to their server and own server's player will have to defend it.&lt;br /&gt;
'''&lt;br /&gt;
==Phases==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color=indigo&amp;gt;Phase I: Capturing Idols&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Starts on Monday, 21:00 till 22:00 server time.&lt;br /&gt;
Players fight for Idols on Carawan way trying to get them to their own server. In this phase players can't access other servers. Idols spawn on Carawan way every 5 minutes - total of 10 Idols.&lt;br /&gt;
&lt;br /&gt;
[[image:idol5.jpg|thumb|Idol Statue in Carawan Way]]&lt;br /&gt;
&lt;br /&gt;
====Beginning of Phase====&lt;br /&gt;
In 30, 20, 10 and 5 before game starts a message appears on all servers about event start. When game reloads (at 21:00 server time) «'''World have lost all blesses'''».&lt;br /&gt;
10 different Idols spawn in Carawan Way; all Idols existing on servers are deleted from Sanctuaries.&lt;br /&gt;
&lt;br /&gt;
====Rules of Idols Spawn====&lt;br /&gt;
* There are several places where Idols can spawn; place is chosen randomly for each Idol&lt;br /&gt;
* Idols spawn every 5 minutes&lt;br /&gt;
* Idols locations are not marked on map&lt;br /&gt;
* Players carrying Idols are marked on map with special icon (star)&lt;br /&gt;
&lt;br /&gt;
====Rules of Capturing====&lt;br /&gt;
* Idols have the same appearance as the flag in &amp;quot;capture the flag&amp;quot; game&lt;br /&gt;
* When a player that has the Idols dies - Idol is dropped and any player can pick it up&lt;br /&gt;
* Player can't handle the Idol for more then 10 minutes.&lt;br /&gt;
* After 10 minutes the player drops the Idol (which is returned back to Carawan).&lt;br /&gt;
&lt;br /&gt;
'''Idol Drops if:'''&lt;br /&gt;
* Player gets on the mount (horse)&lt;br /&gt;
* Player uses teleport scroll&lt;br /&gt;
* Player logs out&lt;br /&gt;
&lt;br /&gt;
When player gets to Sanctuary of his own server, he can install an Idol on a special place by standing on corresponding place, after the Idol is installed, the buff starts working. For installing an Idol this player receives 100 gold.&lt;br /&gt;
&lt;br /&gt;
====End of phase====&lt;br /&gt;
Phase ends when all Idols are installed.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color=indigo&amp;gt;Phase II: Siege and Defense of Sanctuary&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Starts on Wednesday and Friday at 21:00 to 22:00.&lt;br /&gt;
&lt;br /&gt;
Players try to get through defense of other servers and capture the Idols from Sanctuaries.&lt;br /&gt;
&lt;br /&gt;
Reward is the same - buff for all players of server where the Idol is installed.&lt;br /&gt;
&lt;br /&gt;
Any player can take part in defense or siege; no level or gear score restriction exists.&lt;br /&gt;
&lt;br /&gt;
====Gates to another server====&lt;br /&gt;
[[image:idol1.jpg|thumb|The Gate to other server Sanctuaries]]&lt;br /&gt;
'''«Gates to another server»''' are situated on Carawan Way (Coordinates: 122; 44). When a player clicks it - a special form with list of servers appear and player can choose a server that he wants to go to. On selected server path appears in Sanctuary. The way to Idols is blocked by 3 gates.&lt;br /&gt;
&lt;br /&gt;
====Gates of Sanctuary====&lt;br /&gt;
&lt;br /&gt;
During this phase while Gates to another server are open the player has to go into them, destroy all the gates, capture the idols and return with them to their own server. Along the way where gates are situated there is a gallery where defenders can stand and kill enemies.&lt;br /&gt;
&lt;br /&gt;
Any player can attack the gates. Each character or pet deals 1 damage to gates per hit. Gates save their HP level during the week cycle. Gates have 54000 HP. When gates are under attack - a special message appears on the server that is attacked and the bell on city hall starts ringing, informing players about the attack. [[image:idol4.jpg|thumb|200px|Battering ram making 270 damage with each hit]]&lt;br /&gt;
&lt;br /&gt;
'''To destroy the gates you can also use:'''&lt;br /&gt;
&lt;br /&gt;
'''Bombs.''' Recipe is available at '''Master of Siege Weapons''', who is situated in the beginning of Sanctuary (attacker's side); Alchemist skill is required.&lt;br /&gt;
&lt;br /&gt;
To use the bomb - select the target (gates) and click on the bomb in the inventory (you can also put bomb icon on Quick panel). Damage depends on bomb's type:&lt;br /&gt;
* [[image:idol14.png|link=]] ''Small alchemist bomb'' = 5 damage (requires skill Alchemist 1)&lt;br /&gt;
* [[image:bomb_blue.png|link=]] ''Massive alchemist bomb'' = 8 damage (requires skill Alchemist 26)&lt;br /&gt;
* [[image:bomb_gold.png|link=]] ''Destructive alchemist bomb'' = 13 damage (requires skill Alchemist 51)&lt;br /&gt;
* [[image:bomb_purple.png|link=]] ''Great alchemist bomb'' = 54 damage (requires skill Alchemist 76)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; border color=&amp;quot;indigo&amp;quot; cellpaddng=&amp;quot;4&amp;quot;&lt;br /&gt;
| [[image:idol8.jpg|180px]]&lt;br /&gt;
| [[image:idol10.jpg|180px]]&lt;br /&gt;
| [[image:idol7.jpg|180px]]&lt;br /&gt;
| [[image:idol6.jpg|180px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[image:idol11.jpg|200px|right]]&lt;br /&gt;
'''Battering ram.''' Ram is a pet (mammoth). Only 1 ram can exist on a map simultaneously. Recipe can be purchased from '''Master of Siege Weapons''', who you can find inside Sanctuary; recipe requires Beastmaster skill 75. After Ram is put on the character it exists for 5 minutes. Can attack only  gates, dealing 270 damage per hit. Has 7.200.000 HP.&lt;br /&gt;
&lt;br /&gt;
====Sanctuary====&lt;br /&gt;
&lt;br /&gt;
[[image:sanctuary.jpg|center|Map of Sanctuary|link=]]&lt;br /&gt;
&lt;br /&gt;
When you enter another server you appear in the far end of Sanctuary. You can also enter your own server's Sanctuary through a special entrance situated in Fragotown.&lt;br /&gt;
&lt;br /&gt;
All the Idols that were brought during the game are situated here. Players from other servers can take it by targeting the Idol and coming close to it. When Idol carrier dies - he drops the Idol. If the Idol is not picked up within 5 minutes - it returns to the random place in Carawan Way. Any defender can pick up the Idol and return to the Sanctuary (same mechanics as in capturing), but to bring it to own server you'll have to go through Carawan Way (if gates are not broken).&lt;br /&gt;
&lt;br /&gt;
====Death of players====&lt;br /&gt;
If you die in your own server's sanctuary - you'll resurrect in Fragotown&lt;br /&gt;
* Usual resurrection rules&lt;br /&gt;
* Coordinates: 83, 66&lt;br /&gt;
If you die in enemy's Sanctuary - you'll resurrect in the beginning of this Sanctuary&lt;br /&gt;
* Usual resurrection rules&lt;br /&gt;
* Coordinates: 269, 29&lt;br /&gt;
&lt;br /&gt;
====End of phase:====&lt;br /&gt;
* Ends on Wednesday and Friday, at 22:00 server time.&lt;br /&gt;
* A message appears '''«Gates are closing»'''&lt;br /&gt;
* City Hall bell doesn't ring anymore&lt;br /&gt;
* Gates in Sanctuary get full HP&lt;br /&gt;
* '''«Gates to another server»''' turn off&lt;br /&gt;
* All players that at this moment are in enemy's Sanctuary are teleported to the village&lt;br /&gt;
&lt;br /&gt;
==Idols and buffs==&lt;br /&gt;
&amp;lt;font color=Black&amp;gt; Small Idols give 5% buff to a value when installed; &lt;br /&gt;
&lt;br /&gt;
Great Idols give 10% buff to a value when installed; &lt;br /&gt;
&lt;br /&gt;
If the server has both Small and Great Idols installed at the same time - it receives 15% buff to the value. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effect is always active, it doesn't matter if the character is on his own server or on cross-server or on the other server.&lt;br /&gt;
[[image:idol2.jpg|300px|thumb|Temple surrounded with Idols]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Smaller Idol of Belbog===&lt;br /&gt;
Buff: increases amount of gold received from all sources by 5%&lt;br /&gt;
&lt;br /&gt;
===Great Idol of Belbog===&lt;br /&gt;
Buff: increases amount of gold received from all sources by 10%&lt;br /&gt;
&lt;br /&gt;
===Greater Idol of Belbog===&lt;br /&gt;
Buff: increases amount of gold received from all sources by 15%&lt;br /&gt;
&lt;br /&gt;
===Smaller Idol of Veles===&lt;br /&gt;
Buff: increases max HP of all characters by 5%&lt;br /&gt;
&lt;br /&gt;
===Idol of Veles===&lt;br /&gt;
Buff: increases max HP of all characters by 10%&lt;br /&gt;
&lt;br /&gt;
===Greater Idol of Veles===&lt;br /&gt;
Buff: increases max HP of all characters by 15%&lt;br /&gt;
&lt;br /&gt;
===Small Idol of Perun===&lt;br /&gt;
Buff: increases amount of experience received from all sources by 5%&lt;br /&gt;
&lt;br /&gt;
===Idol of Perun===&lt;br /&gt;
Buff: increases amount of experience received from all sources by 10%&lt;br /&gt;
&lt;br /&gt;
===Great Idol of Perun===&lt;br /&gt;
Buff: increases amount of experience received from all sources by 15%&lt;br /&gt;
&lt;br /&gt;
===Small Idol of Bereginya===&lt;br /&gt;
Buff: increases mana and HP regeneration by 5%&lt;br /&gt;
&lt;br /&gt;
===Idol of Bereginya===&lt;br /&gt;
Buff: increases mana and HP regeneration by 10%&lt;br /&gt;
&lt;br /&gt;
===Great Idol of Bereginya===&lt;br /&gt;
Buff: increases mana and HP regeneration by 15%&lt;br /&gt;
&lt;br /&gt;
===Small Idol of Mother Earth===&lt;br /&gt;
Buff: increases max mana of all characters by 5%&lt;br /&gt;
&lt;br /&gt;
===Idol of Mother Earth===&lt;br /&gt;
Buff: increases max HP of all characters by 10%&lt;br /&gt;
&lt;br /&gt;
===Greater Idol of Mother Earth===&lt;br /&gt;
Buff: increases max HP of all characters by 15%&lt;br /&gt;
&lt;br /&gt;
[[Category: PvP]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Sep 2016 07:45:01 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Idoli</comments>		</item>
		<item>
			<title>Cucerirea palatului</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Cucerirea_palatului</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with 'A special PvP game made to pit guilds against each other so that the strongest guild in the server can be made famous.[[File:The_Castle.png| thumb | 220px |Fragotown Entrance Coo…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A special PvP game made to pit guilds against each other so that the strongest guild in the server can be made famous.[[File:The_Castle.png| thumb | 220px |Fragotown Entrance Coordinates: (-75, -25), Sunday 21:00 Server Time]]&lt;br /&gt;
&lt;br /&gt;
The game consists of a rectangular land, with a castle in the middle, enclosed by a moat. There are four bridges that allow access to the Inner Castle.&lt;br /&gt;
The playing field has 4 entry points in the game (they are the points of recovery and the location of the resurrectors). &lt;br /&gt;
&lt;br /&gt;
'''Entrance into the game is in Fragotown, the Archer's County, in north-western corner of the town. '''&lt;br /&gt;
&lt;br /&gt;
The grouping for The Castle game is unique since the game is meant to be a guild versus guild game. The following rules apply:&lt;br /&gt;
*Groups made prior to The Castle game will stay the same, if all members are of the same guild. &lt;br /&gt;
*If multiple guilds are grouped, the group will be broken upon entering The Castle grounds.&lt;br /&gt;
*Once inside The Castle game, inviting members of other guilds is prohibited. &lt;br /&gt;
&lt;br /&gt;
== TIMING ==&lt;br /&gt;
&lt;br /&gt;
The Castle game is scheduled to run every Sunday, 21:00 Server Time. Players will have 5 minutes to enter the game, from 21:00 till 21:05. After 5 minutes, entry in the The Castle game is blocked. Furthermore, after 5 minutes, the inner walls of The Castle will open, and scoring will begin.&lt;br /&gt;
&lt;br /&gt;
== SCORING ==&lt;br /&gt;
&lt;br /&gt;
The winner is the guild with the most points at the end of the game. One point per second is awarded to the guild for each member standing within the inner walls of the Castle.&lt;br /&gt;
&lt;br /&gt;
=== Scoring Zone ===&lt;br /&gt;
&lt;br /&gt;
Generally, points are awarded from standing inside the walls of the Castle. However, there are some areas known to be excluded from the score zone. Counting 3 spaces upward from the lower wall, that region does not award points. Therefore, stand on the 4th space and upward. Furthermore, locating the broken wheel cart on the top right of the Inner Castle, spaces past 1 space from the right of that cart will not award points. &lt;br /&gt;
&lt;br /&gt;
Therefore, the scoring zone can be imagined as a square, with the top + left inner walls as the top + left boundaries, and the imaginary spaces described above as right and bottom boundaries.&lt;br /&gt;
&lt;br /&gt;
== REWARDS ==&lt;br /&gt;
&lt;br /&gt;
The name of the guild that captures the most points in The Castle will be displayed on a special statue, installed in the center of Fragotown.[[File:Win_Statue.png|thumb|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Purple Signs ===&lt;br /&gt;
&lt;br /&gt;
Guild members of guilds in the following placements will receive the corresponding number of purple signs as reward:&lt;br /&gt;
&lt;br /&gt;
*1st Place: 150 Purple Signs&lt;br /&gt;
*2nd Place: 100 Purple Signs&lt;br /&gt;
*3rd Place: 90 Purple Signs&lt;br /&gt;
*4th and Lower: 50 Purple Signs&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
&lt;br /&gt;
The Castle also features its own section of achievements. The list, along with the descriptions and current status of completion, can be seen under &amp;quot;PvP-games&amp;quot; in the sub-heading, &amp;quot;The Castle&amp;quot; of the achievements section.&lt;br /&gt;
&lt;br /&gt;
The following achievements are currently available:&lt;br /&gt;
&lt;br /&gt;
*Winner - You must be in the winning guild.&lt;br /&gt;
*Second place - You must be in the guild placing 2nd.&lt;br /&gt;
*Third place - You must be in the guild placing 3rd.&lt;br /&gt;
*Crackling bones - Kill 500 players outside the inner walls.&lt;br /&gt;
*Get out of here! - Kill 500 players inside the inner walls.&lt;br /&gt;
*Strong Gedriht - Win 3 games in a row.&lt;br /&gt;
*Brilliant Gedriht - Win 5 games in a row.&lt;br /&gt;
*Victorious Gedriht - Win 10 games in a row.&lt;br /&gt;
*Slasher - Deal 1,000,000 damage.&lt;br /&gt;
*Ouch!!! - Heal 1,000,000 HP.&lt;br /&gt;
&lt;br /&gt;
=== Entry Into Royal Feuds ([[Castle-2]]) ===&lt;br /&gt;
&lt;br /&gt;
The guild leader of the 1st Place guild will be able to select the members entering [[Castle-2]].&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
The game has no limit on the number of participants.&lt;br /&gt;
&lt;br /&gt;
The size of the group is the usual - 15 player group, but each guild can create more than one group. In general, there is no limit on the number of participants from each guild.&lt;br /&gt;
&lt;br /&gt;
[[Category: PvP games]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Sep 2016 07:44:27 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Cucerirea_palatului</comments>		</item>
		<item>
			<title>Evenimente saptamanale</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Evenimente_saptamanale</link>
			<description>&lt;p&gt;Kinder:&amp;#32;/* Orarul saptamanal este */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Principalele evenimente saptamanale sunt:===&lt;br /&gt;
&lt;br /&gt;
* [[Boss in insula Tule]]&lt;br /&gt;
* [[Boss in Drumul Caravanelor]]&lt;br /&gt;
* [[Idoli]]&lt;br /&gt;
* [[Cucerirea palatului]]&lt;br /&gt;
* [[Razboi intre printi]]&lt;br /&gt;
* [[Arena]]&lt;br /&gt;
* [[Razboiul aliantei]]&lt;br /&gt;
* [[Boss in teritoriul aliantei]]&lt;br /&gt;
* [[Legenda Fragoriei]]&lt;br /&gt;
&lt;br /&gt;
===Orarul saptamanal este===&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; Border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Ziua&lt;br /&gt;
! Luni&lt;br /&gt;
! Marți&lt;br /&gt;
! Miercuri&lt;br /&gt;
! Joi&lt;br /&gt;
! Vineri&lt;br /&gt;
! Sâmbătă&lt;br /&gt;
! Duminică&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Idoli&amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;21.00-22.00&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;18.00-21.00&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Cucerirea palatului &amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;20.00-20.30&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Război între prinți&amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;21.00-21.30&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Arena&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;19.00-23.59&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;19.00-23.59&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;18.00-23.59&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;10.30-18.30&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;10.30-18.30&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Războiul alianței &amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;19.00-21.59&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;19.00-21.59&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;19.00-21.59&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Boss in teritoriul alianței &amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;18.00&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Boss in insula Tule &amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;20.30&amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;20.30&amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;20.30&amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Boss in Drumul Caravanelor &amp;lt;/font&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;21.00&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;21.00&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;21.00&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Legenda Fragoriei &amp;lt;/font&amp;gt;&lt;br /&gt;
|  &lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;10-13și13.30-18și19-00&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;10-13și13.30-18și19-00&amp;lt;/font&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;10-13și13.30-18și19-00&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</description>
			<pubDate>Fri, 09 Sep 2016 07:29:19 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Evenimente_saptamanale</comments>		</item>
		<item>
			<title>Casa zgripturoaicei</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Casa_zgripturoaicei</link>
			<description>&lt;p&gt;Kinder:&amp;#32;/* Forgotten Ancestor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal for this PvE game is to pass three successive locations, each requiring specific tasks and killing the final boss.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
1. East and Average difficulties require 5 people. The game lasts 10 minutes.&lt;br /&gt;
&lt;br /&gt;
2. Hard difficulty require 10 people. The game lasts 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Log into the game through a system of subscription.&lt;br /&gt;
&lt;br /&gt;
To enter the game, you must have a healer in the group and a warrior.&lt;br /&gt;
&lt;br /&gt;
=== Death and Resurrection ===&lt;br /&gt;
&lt;br /&gt;
* After death, the characters are resurrected at certain locations, and the area where he was killed is indicated.&lt;br /&gt;
&lt;br /&gt;
* Resurrection occurs automatically after 7 seconds.&lt;br /&gt;
&lt;br /&gt;
* At the point of resurrection, the player appears as a spirit. The point is surrounded by an impenetrable wall, which disappears after resurrection is complete.&lt;br /&gt;
&lt;br /&gt;
* Character is resurrected with full HP and MP. Mercy of the Gods is imposed for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&lt;br /&gt;
The game has three successive locations. To move to the subsequent location, the player(s) need to meet certain conditions and to defeat enemies.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Ancestor ====&lt;br /&gt;
&lt;br /&gt;
In the first zone, 	 Strămoşului uitat Forgotten Ancestors are spread before the entrance.&lt;br /&gt;
&lt;br /&gt;
* 10 Ancestors&lt;br /&gt;
&lt;br /&gt;
* Aggressive&lt;br /&gt;
&lt;br /&gt;
* Elite&lt;br /&gt;
&lt;br /&gt;
* Invulnerable to incoming damage&lt;br /&gt;
&lt;br /&gt;
* Imposes a delay on the character&lt;br /&gt;
&lt;br /&gt;
They can only be eliminated with a spring cake, which are taken from nearby locations.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the ancestor will pass on to the next location.&lt;br /&gt;
&lt;br /&gt;
==== Bridge ====&lt;br /&gt;
&lt;br /&gt;
At the entrance to the bridge, there is a three-headed serpent that uses 3 skills:&lt;br /&gt;
&lt;br /&gt;
1. Sizzling Breath&lt;br /&gt;
&lt;br /&gt;
* An announcement appears: &amp;quot;Balaurul cu trei capete strigă: Să ardeţi în iad, nemernicilor!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* 3 second cast time&lt;br /&gt;
&lt;br /&gt;
* After casting, damage is inflicted on characters in the zone for a duration of 7 seconds.&lt;br /&gt;
&lt;br /&gt;
2. Summon the Dead&lt;br /&gt;
&lt;br /&gt;
* An announcement appears: &amp;quot;Balaurul cu trei capete strigă: Aruncaţi-i în abis, slujitorilor, să se facă praf!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* 3 second cast time&lt;br /&gt;
&lt;br /&gt;
* In random, but accessible locations close to the targets, boss monsters appear. Causes significant damage and slows target.&lt;br /&gt;
&lt;br /&gt;
3. Sparkling &lt;br /&gt;
&lt;br /&gt;
* An announcement appears: &amp;quot;Three-headed serpent cries: The Flame!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* 3 second cast time&lt;br /&gt;
&lt;br /&gt;
* The target is inflicted with an influence that causes fire damage, and increases in damage when the character moves.&lt;br /&gt;
&lt;br /&gt;
The death of the boss results in loot drop of '''embers'''.&lt;br /&gt;
&lt;br /&gt;
=== 	Om de Zăpadă ===&lt;br /&gt;
&lt;br /&gt;
After the bridge there is the Snowman boss. It must be melted by fire, which is ignited using hot coals.&lt;br /&gt;
&lt;br /&gt;
Special Abilities:&lt;br /&gt;
&lt;br /&gt;
1. Ringing Frost&lt;br /&gt;
&lt;br /&gt;
* Boss periodically causes small damages to nearby targets.&lt;br /&gt;
&lt;br /&gt;
2. Storm&lt;br /&gt;
&lt;br /&gt;
* An announcement appears: &amp;quot;Baba Înzăpezită strigă: Să vă înghită viscolul!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Cast time 3 seconds.&lt;br /&gt;
&lt;br /&gt;
* Players in the area around the boss are inflicted significant damage.&lt;br /&gt;
&lt;br /&gt;
=== Tree Goblin ===&lt;br /&gt;
&lt;br /&gt;
Can only be killed by a pitchfork. Invulnerable to all other attacks.&lt;br /&gt;
&lt;br /&gt;
3 Special Abilities:&lt;br /&gt;
&lt;br /&gt;
1. Inaccessibility&lt;br /&gt;
&lt;br /&gt;
* An announcement appears: &amp;quot;Zgripţuroaica strigă: Sunteţi neputincioşi!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Cast time 3 seconds.&lt;br /&gt;
&lt;br /&gt;
* Activated when the boss has less than 10%, 5%, and 1% HP. So, the ability is activated 3 times per battle.&lt;br /&gt;
&lt;br /&gt;
2. Enchanted Poleshko&lt;br /&gt;
&lt;br /&gt;
* An announcement appears: &amp;quot;	Zgripţuroaica  shouts: Here is Enchanted Poleshko!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Cast time 3 seconds.&lt;br /&gt;
&lt;br /&gt;
* The boss throws logs at a random place, causing damage to nearby targets.&lt;br /&gt;
&lt;br /&gt;
3. Dummy&lt;br /&gt;
&lt;br /&gt;
* An announcement appears.&lt;br /&gt;
&lt;br /&gt;
* Cast time 3 seconds.&lt;br /&gt;
&lt;br /&gt;
* A zone of destruction is created around the target. All the characters are inflicted damage every second of the duration. Duration of ability is 7 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Reward in the form of experience and Signs are calculated by the standard rules of efficiency.&lt;br /&gt;
&lt;br /&gt;
From the bosses from oblivion Spirit, falls a Chests, distributed according to the normal rules trophy distribution.&lt;br /&gt;
&lt;br /&gt;
The following prizes may be dropped:&lt;br /&gt;
&lt;br /&gt;
1. Signs&lt;br /&gt;
&lt;br /&gt;
2. High-quality pet food&lt;br /&gt;
&lt;br /&gt;
3. Potions of experience for baby pets.&lt;br /&gt;
&lt;br /&gt;
4. Fireworks&lt;br /&gt;
&lt;br /&gt;
5. Pet Cocoon&lt;br /&gt;
&lt;br /&gt;
6. Cocoon of Mighty Dragon&lt;br /&gt;
&lt;br /&gt;
7. Black Horse&lt;/div&gt;</description>
			<pubDate>Fri, 09 Sep 2016 07:21:30 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Casa_zgripturoaicei</comments>		</item>
		<item>
			<title>Muntele de cupru</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Muntele_de_cupru</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with '=== Objective === A PVE game consists of passing through several locations and killing several elites and bosses. The players will receive awards (signs) depending on their indiv…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Objective ===&lt;br /&gt;
A PVE game consists of passing through several locations and killing several elites and bosses. The players will receive awards (signs) depending on their individual performance and game difficulty level.&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
# Green and Blue games (easy and average)- 5 participants duration: 10 minutes&lt;br /&gt;
# Red games (hard)- 10 participants and duration: 20 minutes&lt;br /&gt;
&lt;br /&gt;
The game has only one phase consists of three series of exchangeable locations. Each location contain several groups of elites and bosses with rising level of difficulties - from simple to most complex. Closed gates are located between each zone, guarded by elites with special behaviors. Those elites must be killed and the gate destroyed in order to move to next zone.&lt;br /&gt;
&lt;br /&gt;
On second location, a special passage with obstacle is located to judge player's reflexes.&lt;br /&gt;
&lt;br /&gt;
Killing the last boss leads to the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Grouping ==&lt;br /&gt;
The group formed by the standard rules.&lt;br /&gt;
&lt;br /&gt;
To enter the game, the group must include a header and a warrior.&lt;br /&gt;
&lt;br /&gt;
== Death and resurrection ==&lt;br /&gt;
* After the death of the characters are raised at the 1st zone of the location where the character died&lt;br /&gt;
* Resurrection occurs automatically after 7 seconds&lt;br /&gt;
*At the point of resurrection the player appears as a spirit and surrounded by an unbreakable wall which after resurrection disappears&lt;br /&gt;
* Character is resurrected with full HP and mana and 10 seconds of Mercy of God effect.&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
The game consists of ordinary mobs, elite monsters and bosses&lt;br /&gt;
* Ordinary monsters found in first location-''' Cave'''&lt;br /&gt;
* Elites in the second and third locations - '''Abyss and Abyss'''&lt;br /&gt;
Monster groups differ in numbers&lt;br /&gt;
&lt;br /&gt;
Since monsters do not drop any reward, they do not give any experience.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Bosses are located at the end of each location. Killing the boss allows access to next location.&lt;br /&gt;
&lt;br /&gt;
=== Enchanted Weapons ===&lt;br /&gt;
This boss is located at the end of the Cave&lt;br /&gt;
&lt;br /&gt;
'''Characteristics of the boss''': Spell - '''Wrapping'''&lt;br /&gt;
&lt;br /&gt;
* At the time of casting, the near channel will show the message &amp;quot; Echanted weapons preparing for crushing blow. Run!&amp;quot;&lt;br /&gt;
* Casts for 3 seconds&lt;br /&gt;
* During casting, the boss moves fast towards his target and inflicts significant damage with area spell consisting death magic.&lt;br /&gt;
&lt;br /&gt;
=== Bewitched Guard ===&lt;br /&gt;
&lt;br /&gt;
This boss is located in the Abyss, and is the semi-utlimate boss. Note: In Easy and Average difficulties, this boss is replaced by The Stone Flower, whose death ends the game for those difficulties.&lt;br /&gt;
&lt;br /&gt;
Special Ability:&lt;br /&gt;
&lt;br /&gt;
'''Fury'''&lt;br /&gt;
&lt;br /&gt;
*An announcement appears: &amp;quot;Enchanted Guard comes in a frenzy. Run!&amp;quot;&lt;br /&gt;
*Cast time 3 seconds.&lt;br /&gt;
*Ability duration 7 seconds.&lt;br /&gt;
*Piercing damage is greatly increased, but speed is also decreased.&lt;br /&gt;
&lt;br /&gt;
=== The Stone Flower ===&lt;br /&gt;
&lt;br /&gt;
Located at the end of the Abyss location. Note: In Easy and Average difficulties, Stone Flower is located at the previous location. His death ends the game for those difficulties.&lt;br /&gt;
&lt;br /&gt;
3 Special Abilities:&lt;br /&gt;
&lt;br /&gt;
1. Whip&lt;br /&gt;
&lt;br /&gt;
*An announcement appears: &amp;quot;The Stone Flower is furious. Run!&amp;quot;&lt;br /&gt;
*Cast time 3 seconds.&lt;br /&gt;
*Ability duration 6 seconds.&lt;br /&gt;
*Boss inflicts damage on two nearby targets, dealing death magic damage every second.&lt;br /&gt;
&lt;br /&gt;
2. Malachite Pollen&lt;br /&gt;
&lt;br /&gt;
*An announcement appears: &amp;quot;From the stone flower pollen pours malachite. Run!&amp;quot;&lt;br /&gt;
*Cast time 3 seconds.&lt;br /&gt;
*Boss selects a zone of damage in which the two characters trapped will be inflicted with Death Magic damage.&lt;br /&gt;
&lt;br /&gt;
3. Stone Roots&lt;br /&gt;
&lt;br /&gt;
*An announcement appears: &amp;quot;From the earth sprout sharp rock roots. Do not move!&amp;quot;&lt;br /&gt;
*Cast time 3 seconds.&lt;br /&gt;
*Time of action 30 seconds.&lt;br /&gt;
*After cast time, boss selects a character and puts an effect in the surrounding area. If the character stands still, nothing happens, but if the character moves, death magic damage is inflicted upon the character.&lt;br /&gt;
&lt;br /&gt;
== Award ==&lt;br /&gt;
&lt;br /&gt;
Reward in the form of experience and Signs are calculated by the standard rules of efficiency.&lt;br /&gt;
From the bosses from oblivion Spirit, falls a Chests, distributed according to the normal rules trophy distribution.&lt;br /&gt;
&lt;br /&gt;
The following prizes may be dropped:&lt;br /&gt;
&lt;br /&gt;
1. Signs&lt;br /&gt;
&lt;br /&gt;
2. High-quality pet food&lt;br /&gt;
&lt;br /&gt;
3. Potions of experience for baby pets.&lt;br /&gt;
&lt;br /&gt;
4. Fireworks&lt;br /&gt;
&lt;br /&gt;
5. Pet Cocoon&lt;br /&gt;
&lt;br /&gt;
6. Cocoon of Mighty Dragon&lt;br /&gt;
&lt;br /&gt;
7. Black Horse&lt;/div&gt;</description>
			<pubDate>Fri, 09 Sep 2016 07:20:47 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Muntele_de_cupru</comments>		</item>
		<item>
			<title>PVE</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/PVE</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with 'Minijocurile de tip PVE sunt: * Muntele de cupru * Casa zgripturoaicei * Muntele gerului * Groaza inghetului'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minijocurile de tip PVE sunt:&lt;br /&gt;
* [[Muntele de cupru]]&lt;br /&gt;
* [[Casa zgripturoaicei]]&lt;br /&gt;
* [[Muntele gerului]]&lt;br /&gt;
* [[Groaza inghetului]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Sep 2016 07:19:46 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:PVE</comments>		</item>
		<item>
			<title>Spate la spate</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Spate_la_spate</link>
			<description>&lt;p&gt;Kinder:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is a battle of two teams. The goal is to capture and possess a flag within the specified time. Prizes in the game depend on the efficiency of the player and for the possession of the flag. &lt;br /&gt;
&lt;br /&gt;
The game is divided into 3 phases: Grouping, Battle, and End.&lt;br /&gt;
&lt;br /&gt;
== Grouping ==&lt;br /&gt;
&lt;br /&gt;
Duration of phase: 1 minute. &lt;br /&gt;
&lt;br /&gt;
When you log into the game via the subscription system, the character falls at random into one of two teams. Appearing in one part of the location, the characters are imposed Mercy of the Gods, lasting until the end of the grouping phase. &lt;br /&gt;
&lt;br /&gt;
After entering the game can be accessed using the special points of transition. &lt;br /&gt;
All of the characters under a leader, define a group. &lt;br /&gt;
Group size depends on the difficulty of the game:&lt;br /&gt;
Easy and Average games (green and blue games) - 5 players on each side (minimum 3).&lt;br /&gt;
Hard game (gold) - 10 players on each side (minimum 5).&lt;br /&gt;
&lt;br /&gt;
Your inclusion into a particular team can be determined through the influence placed upon your character - Blue Team or Red Team.&lt;br /&gt;
15 seconds before the end of the group phase, the center of the screen will display remaining time.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
Duration of battle phase depends on the difficulty of the game:&lt;br /&gt;
&lt;br /&gt;
1. Easy and Average games(green and blue game) - 10 minutes&lt;br /&gt;
&lt;br /&gt;
2. Hard game (gold) - 20 minutes&lt;br /&gt;
&lt;br /&gt;
At the last 5 secs of the Grouping phase, there is another announcement that signals the coming Battle phase. Afterwards, the ice barriers are removed and passages to the center of the field are opened. &lt;br /&gt;
On the map there are buffs similar to other games. &lt;br /&gt;
&lt;br /&gt;
=== Death and Resurrection ===&lt;br /&gt;
&lt;br /&gt;
The player is resurrected after 1 sec after death at special points of resurrection, and with a full supply of HP and MP. Mercy of the Gods is imposed for two seconds.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
Efficiency points are awarded for:&lt;br /&gt;
&lt;br /&gt;
1. Killing enemy players.&lt;br /&gt;
&lt;br /&gt;
2. Carrying the flag.&lt;br /&gt;
&lt;br /&gt;
Before the expiration of the battle phase time, the game is over if a group earns a certain number of points from carrying the flag. The number of point requirements depends on the difficulty of the game:&lt;br /&gt;
&lt;br /&gt;
1. Easy (green) - 250 points.&lt;br /&gt;
&lt;br /&gt;
2. Average (blue) - 300 points.&lt;br /&gt;
&lt;br /&gt;
3. Hard(gold) - 350 points.&lt;br /&gt;
&lt;br /&gt;
Points are awarded for the following:&lt;br /&gt;
1. Killing a player - 1 point.&lt;br /&gt;
2. Holding the flag - 1 point per second.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
&lt;br /&gt;
* Located near the center of the map, on a special pedestal.&lt;br /&gt;
&lt;br /&gt;
* Players from both teams are all able to acquire the flag.&lt;br /&gt;
&lt;br /&gt;
* 5 seconds to acquire the flag. Damage is inflicted on the holder of the flag.&lt;br /&gt;
&lt;br /&gt;
* The flag puts an influence on the character, causing him damage every second. Furthermore, damage is inflicted every 5 seconds, and the intensity of the damage gradually increases.&lt;br /&gt;
&lt;br /&gt;
* If the character dies while holding the flag, leaves the game, or voluntarily discards the flag (by clicking on the influence icon on the top right), the flag falls to the ground.&lt;br /&gt;
&lt;br /&gt;
* In this case, it only takes 2 seconds to reacquire the flag.&lt;br /&gt;
&lt;br /&gt;
* If after 20 seconds, and noone retrieves the flag, it returns to the pedestal.&lt;br /&gt;
&lt;br /&gt;
== End Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends after the timer of the second phase ends, or if a team acquires the required amount of points from holding the flag/killing.&lt;br /&gt;
&lt;br /&gt;
Participants are given a certain number of Signs depending on the place in the rankings, which are  determined by efficiency points. Type of Sign depends on the difficulty of the game. &lt;br /&gt;
Mercy of the Gods is imposed on the character for 30 seconds. After 30 sec, all the characters are transported back to the location in Fragoria from which he/she entered the game.&lt;/div&gt;</description>
			<pubDate>Fri, 09 Sep 2016 07:15:36 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Spate_la_spate</comments>		</item>
		<item>
			<title>Nuci</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Nuci</link>
			<description>&lt;p&gt;Kinder:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game takes place as a battle between two teams. The goal is to bring nuts to your group's base. Rewards in the game depend on the efficiency of the player and the number of nuts returned back to the base.&lt;br /&gt;
&lt;br /&gt;
The game is divided into 3 phases: Grouping, Battle, End.&lt;br /&gt;
&lt;br /&gt;
== Grouping ==&lt;br /&gt;
&lt;br /&gt;
Duration of phase: 1 minute. &lt;br /&gt;
&lt;br /&gt;
When you log into the game via the subscription system, your character falls randomly into one of two teams, and with Mercy of the Gods imposed until the end of the grouping phase. &lt;br /&gt;
&lt;br /&gt;
All of the characters under a leader, define a group. &lt;br /&gt;
Group size depends on the difficulty of the game:&lt;br /&gt;
Easy and Average games (green and blue games) - 5 players on each side (minimum 3).&lt;br /&gt;
Hard game (gold) - 10 players on each side (minimum 5).&lt;br /&gt;
&lt;br /&gt;
Your inclusion into a particular team can be determined through the influence placed upon your character - Blue Team or Red Team.&lt;br /&gt;
15 seconds before the end of the group phase, the center of the screen will display remaining time.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
Duration of the battle phase depends on the difficulty of the game.&lt;br /&gt;
1. Easy and Average games (green and blue game) - 10 minutes&lt;br /&gt;
2. Hard game (gold) - 20 minutes&lt;br /&gt;
&lt;br /&gt;
At the last 5 secs of the Grouping phase, there is another announcement that signals the coming Battle phase. Afterwards, the ice barriers are removed and passages to the center of the field are opened. &lt;br /&gt;
On the map there are buffs similar to other games. &lt;br /&gt;
&lt;br /&gt;
=== Death and Resurrection ===&lt;br /&gt;
&lt;br /&gt;
The player is resurrected after 1 sec after death at special points of resurrection, and with a full supply of HP and MP. Mercy of the Gods is imposed for two seconds.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
Points are awarded for performance:&lt;br /&gt;
&lt;br /&gt;
1. Killing players the opposing team.&lt;br /&gt;
&lt;br /&gt;
2. Bringing nuts back to the base. The number of points depends on the color of the nut (green - least points, red - most points).&lt;br /&gt;
&lt;br /&gt;
=== Acquiring Nuts ===&lt;br /&gt;
&lt;br /&gt;
* Nuts spawn in the center of the map.&lt;br /&gt;
&lt;br /&gt;
* Carry more than one nut is impossible.&lt;br /&gt;
&lt;br /&gt;
* Time to take nut - 5 sec. The process of taking a nut stops outgoing damages or spells.&lt;br /&gt;
&lt;br /&gt;
* Holding a nut slows down the character. Deceleration depends on the color of the nut:&lt;br /&gt;
&lt;br /&gt;
Green - 25%&lt;br /&gt;
&lt;br /&gt;
Yellow - 30%&lt;br /&gt;
&lt;br /&gt;
Red - 35%&lt;br /&gt;
&lt;br /&gt;
* Points are added after the nut has been delivered to the base.&lt;br /&gt;
&lt;br /&gt;
* If the character dies carrying a nut, leaves the game, or voluntarily discards a nut (by clicking on the influence icon on the top right), the nut falls to the ground.&lt;br /&gt;
&lt;br /&gt;
The nut can be picked up again. If it is not retaken within 30 seconds, then it is returned to the starting point. &lt;br /&gt;
&lt;br /&gt;
== End ==&lt;br /&gt;
&lt;br /&gt;
Participants are given a certain number of Signs depending on the place in the rankings, which are determined by efficiency points. Type of Sign depends on the difficulty of the game. Mercy of the Gods is imposed on the character for 30 seconds. After 30 sec, all the characters are transported back to the location in Fragoria from which he/she entered the game.&lt;/div&gt;</description>
			<pubDate>Fri, 09 Sep 2016 07:13:31 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Nuci</comments>		</item>
		<item>
			<title>Trei steaguri</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/Trei_steaguri</link>
			<description>&lt;p&gt;Kinder:&amp;#32;Created page with 'It is a game between three teams. Each team has its own base with a flag that is located on three sides of the map. The goal is to bring the required number of flags from opponen…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is a game between three teams. Each team has its own base with a flag that is located on three sides of the map. The goal is to bring the required number of flags from opponent's base. Has 3 difficulty levels; green, blue and red. &lt;br /&gt;
&lt;br /&gt;
The game consists of three phases.&lt;br /&gt;
&lt;br /&gt;
How to Join&lt;br /&gt;
&lt;br /&gt;
The player have to subscribe/join the chosen difficulty level game through the subscription system. Once the minimum required number of players has gathered, the player will be teleported to the game field. &lt;br /&gt;
== Grouping ==&lt;br /&gt;
Phase duration: 1 minutes&lt;br /&gt;
&lt;br /&gt;
The subscription system will teleport the player randomly into one of the three base with Mercy of God effect lasting for 1 minute.&lt;br /&gt;
&lt;br /&gt;
When the game starts, players present under one base will be grouped as a team.&lt;br /&gt;
&lt;br /&gt;
Group size depends on the difficulty level of the game&lt;br /&gt;
* Green (easy) and Blue (medium) games- 5 player on each side (minimum 3)&lt;br /&gt;
* Red (hard) games- 10 players on each side (minimum 5)&lt;br /&gt;
&lt;br /&gt;
In the game, team members are identified with their colored tags on the character: Blue, Red and Green. &lt;br /&gt;
&lt;br /&gt;
At this phase, the player cannot move beyond his team base...&lt;br /&gt;
&lt;br /&gt;
15 seconds before the end of the phase, the timer appears on the centre of the screen indicating the time remaining before the phase ends...&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Phase duration: depends on difficulty level&lt;br /&gt;
* Green and Blue game(easy and medium) - 10 minutes&lt;br /&gt;
* Red game (hard) - 20 minutes&lt;br /&gt;
&lt;br /&gt;
Second phase starts with screen message &amp;quot;'''Battle'''&amp;quot; followed by removal of the iced all and opening of the passage that connects the base. On the map presents different buffs like any otehr games&lt;br /&gt;
&lt;br /&gt;
=== Death and resurrection ===&lt;br /&gt;
&lt;br /&gt;
The player is resurrected after 1 seconds of its death at special points of resurrection with full HP and Mana and 2 minutes of mercy of god's effect.&lt;br /&gt;
&lt;br /&gt;
''Scoring''&lt;br /&gt;
&lt;br /&gt;
Points efficiency are awarded for:&lt;br /&gt;
* Killing enemy players from other teams&lt;br /&gt;
* Bringing the enemy flag to own base&lt;br /&gt;
Before the end of the phase, players are required to bring certain numbers of flags to own base in order to win&lt;br /&gt;
* Green (easy)- 5 flags&lt;br /&gt;
* Blue (average) - 7 flags&lt;br /&gt;
* Red (hard) - 10 flags&lt;br /&gt;
&lt;br /&gt;
==== Capture the Flag ====&lt;br /&gt;
&lt;br /&gt;
* You can take the opposing team' flag only&lt;br /&gt;
* Only one flag can be carried at a time&lt;br /&gt;
* Time taking the flag effect- 5 seconds, diverts any incoming damage or spell&lt;br /&gt;
* When carrying the flag, an influence appears that slows down the carrier by 25%&lt;br /&gt;
&lt;br /&gt;
At the time of flag delivery, own flag has to be present on the base. Once it is reported to the base, the enemies flag will transfer back to the enemy's base.&lt;br /&gt;
&lt;br /&gt;
If the flag carrier dies/departs or clicks on the influence, the flags will fall on the stop.&lt;br /&gt;
* In this case, the time of taking the flag is set to 2 seconds&lt;br /&gt;
* If a member of own team picks the flag, he can take it to own base&lt;br /&gt;
* If a member of opponent's team picks the flag, he needs to take it to its own base&lt;br /&gt;
* If after 30 seconds no one picks the flag, it will be automatically returned to its base&lt;br /&gt;
&lt;br /&gt;
=== The Mechanism of Action of Inactive Player ===&lt;br /&gt;
&lt;br /&gt;
Beginning of second phase of the game if a player remains inactive for more than 3 minutes, a flashing message will appear warning of disqualification. If the player do not response, he/she will be moved out of the game with the effect &amp;quot;Coward&amp;quot; - that restricts him from playing in next 30 minutes&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
After 20 minutes or on bringing the required number of flag on any base.&lt;br /&gt;
&lt;br /&gt;
The team with highest score, Number of points displayed on a pop up window ends at the end of the game. Prior to that, it can be accessed by clicking on the timer.&lt;br /&gt;
&lt;br /&gt;
Participants are given certain numbers of signs depending on rank. Signs depends on the difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
Players will be after Mercy of God effect for 30 seconds after which they will be moved into their native servers on same place they were on before the game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP-Games]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Sep 2016 07:12:45 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:Trei_steaguri</comments>		</item>
		<item>
			<title>PVP</title>
			<link>http://ro.fragoriawiki.com/wiki/index.php/PVP</link>
			<description>&lt;p&gt;Kinder:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personaj versus Personaj ==&lt;br /&gt;
&lt;br /&gt;
PvP (Personaj versus Personaj) - se referă la luptele între jucători - dueluri, turnee etc. În Fragoria există locații speciale-PvP, unde luptele între personaje sunt permise.&lt;br /&gt;
&lt;br /&gt;
Pentru comoditate, în  luptele PvP, există anumite moduri PvP- care sunt comutate prin apăsarea butonului din dreapta tastelor de magii (partea din centru jos a ecranului).&lt;br /&gt;
&lt;br /&gt;
*'''Mod pașnic''' - personajul nu atacă alte personaje.&lt;br /&gt;
*'''Mod liber''' - personajul va ataca toate celelalte caractere.&lt;br /&gt;
*'''Mod echipă''' - caracterul va ataca toate celelalte personaje, cu excepția celor care se află în același grup cu ea/el. &lt;br /&gt;
*'''Mod breaslă''' - caracterul va ataca toate celelalte personaje, cu excepția celor care se află în aceeași breaslă cu ea/el.&lt;br /&gt;
*'''Numai împotriva răului''' - personajul va ataca numai personaje.&lt;br /&gt;
&lt;br /&gt;
== Harțile Locațiilor PvP ==&lt;br /&gt;
&lt;br /&gt;
Următoarele locații sunt zone ce le vizitați în mod regulat, dar sunt zone PvP. Așa că aveți grijă atunci când călătoriți prin aceste zone și fiți conștienți de prezența altor personaje în zona (comutați chat-ul  &amp;quot;în apropiere&amp;quot;, și veți vedea în lista de jucători cine este prezent în harta în care vă aflați).&lt;br /&gt;
&lt;br /&gt;
[[Carawan Way]]&lt;br /&gt;
&lt;br /&gt;
[[Moreles]]&lt;br /&gt;
&lt;br /&gt;
[[Nordemunt]]&lt;br /&gt;
&lt;br /&gt;
[[Geromus]]&lt;br /&gt;
&lt;br /&gt;
[[Platoul Gerului]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minijocurile de tip PVP ==&lt;br /&gt;
* [[Trei steaguri]]&lt;br /&gt;
* [[Spate la spate]]&lt;br /&gt;
* [[Nuci]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Sep 2016 07:09:26 GMT</pubDate>			<dc:creator>Kinder</dc:creator>			<comments>http://ro.fragoriawiki.com/wiki/index.php/Talk:PVP</comments>		</item>
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