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- | === Abilitățile clasei [[Strongman]] === | + | === Abilitățile clasei [[Luptător]] === |
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- | === Skills class [[Sorcerer]] === | + | === Abilitățile clasei [[Descântator]] === |
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| |-style="background:#B0C4DE;" | | |-style="background:#B0C4DE;" |
| | [[Image:Air_shield.png]] | | | [[Image:Air_shield.png]] |
- | ! Air Shield | + | ! Mutare |
- | | It protects the magician from arrows, missile weapon and the magic words of each elemental magic. | + | | Această abilitate permite pesonajului să se teleporteze. |
- | | The protective shield increases resistance to piercing injury and protection from magic elements. Does not work with other spells such as armor. | + | | Se poate teleporta pe o rază de 8 celule, în locuri accesibile (deschise). |
| |-style="background:#E3E4FA;" | | |-style="background:#E3E4FA;" |
| | align="center" | [[Image:2handed_staff.png]] | | | align="center" | [[Image:2handed_staff.png]] |
| ! Toiege mari | | ! Toiege mari |
- | | This skill allows the use of two-handed staffs. | + | | Această abilitate permite pesonajului să utilizeze un toiag mare. |
- | | Without this skill the character cannot use the two-handed staffs. | + | | Fără această abilitate personajul nu le poate utiliza. |
| |-style="background:#B0C4DE;" | | |-style="background:#B0C4DE;" |
| | [[Image:Ice_ring.png]] | | | [[Image:Ice_ring.png]] |
- | ! Ice Ring | + | ! Întrerupere |
- | | The circle of ice around the target causes damages to all enemies in the zone of action | + | | Această abilitate permite pesonajului să amețească inamicul, nelăsându-l să-și folosească magiile. |
- | | Attacking spell of water magic damage. Damage is depended on the extra water/all magic damage. It attacks all the mobs in a small radius around the target. Effective casualty radius-high. | + | | Ea cauzează o daună redusă, ce depinde de inteligența celui ce o aplică. |
| |-style="background:#E3E4FA;" | | |-style="background:#E3E4FA;" |
| | align="center" | [[Image:Lightning.png]] | | | align="center" | [[Image:Lightning.png]] |
| ! Fulgere | | ! Fulgere |
- | | Lightning damages four of nearest enemies | + | | Această abilitate permite pesonajului să provoace daune celor 6 inamici aflați în apropierea lui. |
- | | Attacking spell of air magic damage. Damage is depended on the extra air/all magic damage. It jumps over on the chain from the current purpose on its neighbors. It strikes to 4 enemies. Effective casualty radius - high. | + | | Ea cauzează o daună redusă, ce depinde de inteligența celui ce o aplică. |
| |-style="background:#B0C4DE;" | | |-style="background:#B0C4DE;" |
| | align="center" |[[Image:Magic_shield.png]] | | | align="center" |[[Image:Magic_shield.png]] |
| ! Scutul fermecat | | ! Scutul fermecat |
- | | The enemy's attack can generate a magic shield, which absorbs some of the receiving damages. | + | | Această abilitate permite pesonajului să creeze o data la 15 secunde un scut atunci când apare o amenințare. |
- | | The shield, which generates upon the physical attacks on the sorcerers, absorbs a specific quantity of damage, after which it disappears. | + | | El va prelua o parte din dauna primită, funcție de inteligența celui ce o aplică. |
| |-style="background:#E3E4FA;" | | |-style="background:#E3E4FA;" |
- | | align="center" | [[Image:Strength_earth.png]] | + | | align="center" | [[Image:Magic_absor.png]] |
- | ! Strength of the Earth | + | ! Înghițire de vrajă |
- | | All companions in the group start damaging additionally by earth magic | + | | Această abilitate permite pesonajului să își refacă mana cerească atunci când apare o amenințare. |
- | | Attacks and spells by all characters, companions and members of the group in the area of the buff/aura are increased by the magic of earth. | + | | Ea depinde de inteligența celui ce o aplică. |
| |} | | |} |
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| |-style="background:#9ACD32;" | | |-style="background:#9ACD32;" |
| | [[image:Accurate.png]] | | | [[image:Accurate.png]] |
- | ! Accurate Shot | + | ! Împuşcătură precisă |
| | The shot caused damage, which directly depends on the strength of the distance attack. | | | The shot caused damage, which directly depends on the strength of the distance attack. |
| | Attacking military skill. It requires the presence of bow in the hands. It inflicts damage, depending on the strength of attack on the distance. Effective casualty radius - average. | | | Attacking military skill. It requires the presence of bow in the hands. It inflicts damage, depending on the strength of attack on the distance. Effective casualty radius - average. |
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| | [[image:Fire_armor.png]] | | | [[image:Fire_armor.png]] |
| ! Armură de foc | | ! Armură de foc |
- | | It increases the hazard of the critical strike with the magic words by % and makes damages with fire and air increased by a number | + | | Aceasta abilitate permite solomonarului sa adauge mană cerească și protecție împotriva focului pentru el și membrii grupului său. |
- | | The armor increases the critical, increase base weapons damage; fire spell and air spell damages. The duration of armor is 720 mins. The spell can be given on any group member. It is only useful with air and fire magic. | + | | Armura are o durata de 60 de minute si se aplică tuturor membrilor grupului. |
| |-bgcolor="#C2DFFF" | | |-bgcolor="#C2DFFF" |
| | [[image:Fireball.png]] | | | [[image:Fireball.png]] |
| ! Mingie de foc | | ! Mingie de foc |
- | | The ball of fire explodes in the indicated point, damaging value amount to all who are in the zone of action. | + | | Mingea de foc explodează în punctul indicat, producând daune celor aflați în zona de acțiune. |
- | | The fireball explodes on the targeted location damaging enemies (to 5 purposes) using fire magic. Loss depends on additional magic damage. Effective casualty radius - large. | + | | Ea produce celor 5 inamici aflați în zona de acțiune o daună momentană, urmată de o daună periodică în următoarele 5 secunde. |
| |-bgcolor="#92C7C7" | | |-bgcolor="#92C7C7" |
| | [[image:Fire_within.png]] | | | [[image:Fire_within.png]] |
| ! Duhul de foc | | ! Duhul de foc |
- | | The target cannot move, attack or defend himself and it gives 345 of damage per second for the total period of the spell | + | | Aceasta abilitate permite solomonarului să se transforme în spirit de foc în timpul luptei și astfel dauna provocată să crească cu 90%. |
- | | Stunning spell. The inflicting damage is fire type. Deafens enemy and cause fire damage every second for 5 sec. The value of damage depends on additional loss by magic. Effective casualty radius - small. | + | | Este o vrajă pasivă. |
| |-bgcolor="#C2DFFF" | | |-bgcolor="#C2DFFF" |
| | [[image:Hell_Forge.png]] | | | [[image:Hell_Forge.png]] |
- | ! Hell Forge | + | ! Incendiu intern |
- | | Armor suits and weapons of the enemy become red hot, causing high damage starting from 2400. | + | | Aceasta abilitate permite solomonarului să creeze daune tuturor duşmanilor din apropiere. |
- | | Fire spells damage, very strong damage on the target. A quantity of loss depends on additional harm by magic. Effective casualty radius - average | + | | Jumătate din această daună o primeşte solomonarul, iar puterea ei depinde de intelectul celui ce produce magia. |
| |-bgcolor="#92C7C7" | | |-bgcolor="#92C7C7" |
| | [[image:Lightning_arrows.png]] | | | [[image:Lightning_arrows.png]] |
Pictograma
| Nume
| Descriere
| Principiul de funcționare
|
| Cuțite
| Această abilitate permite personajului să mânuiască arma în lupta la apropiere .
| Fără această abilitate personajul nu poate utiliza cuțitul.
|
| Robe
| Această abilitate permite personajului să poarte armură din material.
| Fără această iscusinţa personajul nu poate utiliza acest tip de armură.
|
| Tămăduire mică
| Această abilitate reface o anumită cantitate de sănătate țintei.
| Magiile de vindecare pot fi utilizate chiar de la nivelul 3 al personajului, restabilind o cantitate mică de sănătate.
|
| Sabie de foc
| Această abilitate adaugă daune suplimentare o singură dată daunei principale creată de personaj.
| Ea cauzează o cantitate fixă de daune suplimentare și nu este influențată de parametrii.
|
| Scânteie
| Această abilitate permite lovirea inamicului cu scântei de foc.
| Ea poate fi folosită încă de la nivelul de pornire. Provoacă leziuni de foc obiectivului țintit, iar daunele depind de daunele din magiile suplimentare. Reîncarcărcarea magiei se face imediat, iar raza de acțiune a daunei este medie.
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| Armă sfântă
| Aceasta abilitate ajută la creșterea daunei aplicată de armă și a șansei de lovitură critică.
| Ea poate fi folosită încă de la primele niveluri de dezvoltare ale personajului. Ea crește dauna de bază provocată de armele personajului și șansa critică de atac. Durata ei este de 2 minute.
|
| Slăbire
| Aceasta magie reduce puterea și mobilitatea inamicului.
| Ea scade dauna, atacul și viteza de deplasare a inamicului. Are o durata de aplicabilitate de 30 secunde asupra țintei curente.
|
| Retragere
| Aceasta abilitate ajută personajul, atunci când acesta este grav rănit, crescându-i mobilitatea cu 10%.
| Ea este o abilitate pasivă primită chiar la nivelul de pornire, ce va ajuta personajul să scape de monștrii puternici.
|
| Evitare
| Această abilitate ajută personajul să scape de atacul inamicului, precum și să nu primească daune.
| Fără această abilitate un personaj nu poate evita atacurile.
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Pictograma
| Nume
| Descriere
| Principiul de funcționare
|
 | Tămăduire | Renovates large amount of health of the target | Healing spell, more effective than minor healing. Amount of healing is depended on the extra magic. Range- high
|
 | Împrăștierea răului | It takes one effect of the death magic off the group members | Takes off one bad spells or magic from the group members
|
 | Hammers | It enables the hero to use one-handed hammers | Without the skill, the character cannot use hammer which is better than knifes
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 | Lecuință | Magic words of recovery are by 15 more effective | Increases the amount of healing spells at a certain circumstances
|
 | Armură ușoară | It allows the character to wear protective Hauberk garments | Hauberk armors is stronger than leather armors and can withstand more damage. Without the skill the character will be unable to wear them
|
 | Strălucire | Damage is inflicted to enemies in the zone of action and health is increased for every hit target | Causes life magic damage to the opponents within small radius. For each hit from the enemy, the character receives health points. The amount of damage and health received is depended on the extra magic damage. Range- low
|
 | Regenerare | Gradually restores health of target for every second for 15 | Healing spell with the duration of 15 seconds. Every second healing amount is depended on the extra magic damage. Range- high
|
 | Scuturi | Allow the character to have a shield with a light weapon for close combat | With this skill allow the character the advantage of using shields and increasing the armor level.
|
 | Mânia cerului | It inflicts life magic damage | Attacking spell, causing life magic damage. Amount of damage is depended on the extra magic injury. Range- high
|
Pictograma
| Nume
| Descriere
| Principiul de funcționare
|
| Attracting Attention
| The shot caused damage, which directly depends on the strength of the distance attack
| Character obtains 120% of aggressiveness in the current purpose.
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| Average Armor
| As a result trainings warrior learns to wear a suit of armor
| Without this skill the character cannot bear the platemail armors
|
| Command cry
| It increases the attack power, mobility of the group members by points and sustained power for the level by 1.
| The skill increases mobility, force of attack and endurance in character, pet and members of group for a period of time 15 mins. Radius of action - average.
|
| Defensive Stand
| Foreign attacks cause the hero have 10% less damage and his actions make the enemy more angry.
| The damage obtained by character reduces and increases doubly the threat, created by the attacks of character.
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| Interception
| Stuns the enemy for 2 and allows shortening the distance.
| Reduces distance with the enemy and deafens him for some time. Small effective casualty radius.
|
| Shields
| The character is permitted to have a shield with a light weapon for close combat
| Without this skill the character cannot wear the shields.
|
| Shield Strike
| The shield blow depends on the hero’s power, it breaks saying of a magic word and it makes the enemy angry.
| Attacking military ability. Applied during the utterance of enemy spells which break the spell. Damage ability depends on the strength. The level of threat posed by the ability is double. Ability does not work with the slap in the face shield.
|
| Strengthened Armor
| As a result trainings warrior learns more effectively to use platemail armors.
| Character obtains additional health for every 500 units of armor. Ability does not work together with the ideal armor.
|
| Swords
| It enables the hero to use one-handed swords
| Without this skill the character cannot use the swords
|
| Vengeance
| After warding off the attack, the hero will strike in return with 30% chance, causing 70 of extra damage and he can disarm.
| After successful countering the character has a chance to deliver reverse attack, with the additional fixed loss and having chance to disarm enemy.
|
Pictograma
| Nume
| Descriere
| Principiul de funcționare
|
| Earthquake
| All but the group members lose direction and weapons and invisibles come out of the hidden area.
| Enemies, who hit with the spell, fall under the effects of disorientation and disarmament. The effect of disorientation is removed by damage. Effective casualty radius - large.
|
| Armură de gheață
| Increases the hazard of the critical strike with the magic words by a value % and makes additional value damage with water and earth magic
| The chance of the critical impact by spells rises and damage rises by water and earth spells. It does not work with other spells.
|
| Răsuflare rece
| The health increased and the damage of the cold magic made by the hero grows.
| The base health of character and the harm, applied by the magic of water will increase after the substituted critical impact with a certain chance.
|
| Uragan de gheață
| Snow and ice blast flies from the hero to the target, having a value damage to all who are on its way.
| Icy storm goes from the character to the purpose, striking on the way of its movement to 3 enemies with the magic of water. Damage depends on additional magic damage. Effective casualty radius - average.
|
| Meteorite Rain
| Meteorite shower damages a certain amount of value to all who are in the zone of action.
| To 4 purposes in the zone of action of spell, the damage is obtained by the earth magic. The value of damage depends on additional magic damage. Effective casualty radius – large.
|
| Pereți de gheață
| The impassable wall of ice appears in the specified place, preventing from movement.
| On the way of enemy builds the ice wall, which cannot be passed through, but it is possible to shoot and to use spell. Enemy, who fell under the effect of ice wall, is frozen to the place.
|
| Wrath of the Earth
| The circle of energy starts from the hero, damaging everybody except the group members by the magic of water and earth.
| Three waves, which are dispersed from the character, inflict damages by the magic of water and earth. The value of damage depends on additional magic damage. Effective casualty radius - small.
|
Pictograma
| Nume
| Descriere
| Principiul de funcționare
|
| Rezervă ascunsă
| It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1.
| Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action.
|
| Înger păzitor
| If the health rate falls under 20% he receives some health value once.
| If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic.
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| Solidaritate
| If a member of group dies, other members of the group increased HP by 1500.
| The base health of character, pets and other members of group increases with death of a member of the group.
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| Negare a morții
| If target with this effect is hit and the hit was supposed to kill it, target receives 3092 health.
| If a target with this spell, gets a fatal spell which will reduce his health to 0 or less, due to the spell instead of fatal faith he gets health from the hit. Health received is depended on the additional magic damage.
|
| Strălucirea vieții
| It recovers the surrounding members of the group immediately, adding 25535 of the health to them.
| It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic.
|
| Nesimțire
| It adds 600 of health and takes all the long-term effects of arms and poisons off the group members.
| It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects.
|
| Ultima șansă
| When a critical health level, the armor, health and effectiveness of magic words are increased by 50%.
| If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50%
|
Pictograma
| Nume
| Descriere
| Principiul de funcționare
|
| Avoidance
| The chance to escape the enemy’s attacks is increased by 1%.
| Increases the chance of evasion of the character.
|
| Deadly Arrow
| Dead shot of the hero kills the badly wounded enemy, when he has 20% or less of the health.
| When in enemy remain less than 20% health, shot becomes active. damage directly depends on the strength of attack on the distance. Effective casualty radius - average.
|
| Eagle Eye
| Archery range is increased by 1
| The distance of shooting from the bow increases
|
| Evil Shot
| Shooting at the vulnerable point, Shots deals more damage on enemy.
| Shot inflicts damage, depending on the strength of the attack on the distance plus the additional fixed value. Effective casualty radius - average.
|
| Hail of Arrows
| The hero makes a quick shot at several enemies, causing damage which depends on his skills.
| Shot inflicts damage, directly depended on dexterity of character. It is surprisingly effects to 5 enemies. Effective casualty radius - average.
|
| Lethal Shot
| Shot slows down the enemy by 40% and breaks saying of the magic words
| The shot, activates with the enemies spells casting - breaks incantation. So the speed of the movement of enemy strongly falls.
|
| Silence
| The enemy , hit by a shot, is not able to say magic words for 3 sec.
| Prevents the utterance of spells for some time.
|
| Poison Arrow
| Enemy receives 10% less effect from the incoming healing for 20.
| If an enemy receives this arrow, their healing effect will be reduced, for the total duration of the spell. This includes both the healing with the aid of the elixirs or spells of healers.
|
| Wizard's Arrows
| With 100% chance the shot will add mana to the hero in the quantity equal to 20% of the damage.
| Shot inflicts the damage, whose part is added to the mana of character.
|
Pictograma
| Nume
| Descriere
| Principiul de funcționare
|
| Deep Wounds
| The arrows cause a damage, depending on the power of a distance attack and extra 40 damage initially per 10.
| Shot inflicts physical damage, directly depending on the attack strenght and the fixed quantity of loss in time. Effective casualty radius - average.
|
| Armor Piercing Arrows
| With 15% chance the shot will decrease the armoour of the enemy by a fixed value, starting from 150, this effect is summed up to 3 times.
| Shot reduces armor of enemy, increasing physical damage in it.
|
| Hail of Arrows
| Spraying the space in front of him with arrows, the hunter causes damage, depending on his skill.
| Shot inflicts damage, directly depending on the dexterity of character; it surprises unto 4 enemies. Radius of action - average.
|
| Sower of Panic
| When the target is hit with an arrow, it turns the enemy back. It has effect on five persons within the attacking range.
| Shot does not bring loss, but it turns to flight to 5 enemies. Enemy cannot attack, use spell or consume potions. Damage brings down this state.
|
| Fire Arrows
| When the target is hit with arrows, they burst, causing fire damage to everybody; damage is equal to the ordinary one.
| Explosion inflicts the fire damage, equal to the damage of usual shot. This damage is not absorbed by armor. It is surprised to 5 enemies, effective casualty radius - average.
|
| Vampire Arrows
| With 100% chance the shot will add health to the hero in the quantity equal to 20% of the damage.
| Shot inflicts loss and character restores health in the volume, equal to the specific part of this loss.
|
| Arrow of Insanity
| When having an arrow, the enemy with the chance of 100% falls into rage and attacks the near surface.
| The characters of other players attack near essence of one of the accessible abilities, monsters - fall into rabies.
|
Pictograma
| Nume
| Descriere
| Principiul de funcționare
|
| Pole Axe
| Allow to use a battle-axe.
| Without this skill the character cannot use the poleaxes
|
| Sandstorm
| A serious blow on the enemies within easy reach. Damage depends on the might of the character.
| Impact on the nearest targets to the character. Damage depends on the strength of character and catches to 5 enemies. Effective casualty radius - low.
|
| Deaf Defense
| The wounded hero for 10 sec has 10% less damage, the basic health is increased by 20%.
| When the health of character falls below 20%, then the damage, obtained by character is reduced to 10%, and the maximum of base health grows by 20%
|
| Bodyguard
| The attack, led at one of the group members, hits the hero.
| Damage is inflicted to character, but not the purpose of attack.
|
| Deflection of Arrows
| The hero has an opportunity to ward off an arrow attack.
| Without this skill it is not possible it to counter the attack of distant battle.
|
| Ideal Armor
| The hero increases his skill of wearing armor suit, health and ability by 35 for the level.
| For every 500 units of armor the character obtains additional health and dexterity. Ability does not work together with Strengthened Armor.
|
| Indestructible Wall
| Wounded to death hero focuses on his defense, having less damage by (sign) 40%, but losing (sign) 250 of his mobility.
| If the health of character falls below 15%, then damage according to the character decreases by 40%, but the mobility of character falls.
|