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| '''Abilități pasive''' - de obicei etichetate cu albastru în fereastra de abilități [[Image:Passive.jpg|72px]], ce se aplică în mod automat, în prezența condițiilor de declanșare. | | '''Abilități pasive''' - de obicei etichetate cu albastru în fereastra de abilități [[Image:Passive.jpg|72px]], ce se aplică în mod automat, în prezența condițiilor de declanșare. |
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- | === Abilitățile clasei Călător [[Traveller]] === | + | === Abilitățile clasei [[Călător]] === |
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| {| cellspacing="1" cellpadding="6" | | {| cellspacing="1" cellpadding="6" |
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| | align="center" | [[Image:Robe.png|35px]] | | | align="center" | [[Image:Robe.png|35px]] |
| ! Robe | | ! Robe |
- | | This ability allows the character to wear leather protective equipment. | + | | Această abilitate permite personajului să poartă armură din material. |
- | | Without this skill a character can not wear cloth armor. | + | | Fără această iscusinţa personajul nu poate utiliza acest tip de armură. |
| |-style="background:#FFEBCD;" | | |-style="background:#FFEBCD;" |
| | align="center" | [[Image:Minor_healing.png|35px]] | | | align="center" | [[Image:Minor_healing.png|35px]] |
| ! Tămăduire mică | | ! Tămăduire mică |
- | | Immediately renovates a certain amount of health of the target. | + | | Această abilitate reface o anumită cantitate de sănătate țintei. |
- | | Healing spells start from lower levels. Restores a small amount of health. | + | | Magiile de vindecare pot fi utilizate chiar de la nivelul 3 al personajului, restabilind o cantitate mică de sănătate. |
| |- | | |- |
| | align="center" | [[Image:Fired_sword.png|35px]] | | | align="center" | [[Image:Fired_sword.png|35px]] |
| ! Sabie de foc | | ! Sabie de foc |
- | | Apart from the main damage, produces one time additional damage. | + | | Această abilitate adaugă daune suplimentare o singură dată daunei principale creată de personaj. |
- | | Attacking military skill starting level. Inflicts a fixed number of additional damage which is not influenced by the parameters. | + | | Ea cauzează o cantitate fixă de daune suplimentare și nu este influențată de parametrii. |
| |-style="background:#FFEBCD;" | | |-style="background:#FFEBCD;" |
| | align="center" | [[Image:Spark.png|35px]] | | | align="center" | [[Image:Spark.png|35px]] |
- | ! Scânteie[[Spark]] | + | ! Scânteie |
- | | The enemy is hit with sparks of fire. | + | | Această abilitate permite lovirea inamicului cu scântei de foc. |
- | | Attacking spell from starting level. Causes fire damage to the current target. Damage depends on the additional magic damage. Reload time is nil. The damage radius - average. | + | | Ea poate fi folosită încă de la nivelul de pornire. Provoacă leziuni de foc obiectivului țintit, iar daunele depind de daunele din magiile suplimentare. Reîncarcărcarea magiei se face imediat, iar raza de acțiune a daunei este medie. |
| |- | | |- |
| | align="center" | [[Image:Holy_weapon.png|35px]] | | | align="center" | [[Image:Holy_weapon.png|35px]] |
| ! Armă sfântă | | ! Armă sfântă |
- | | Causes the Weapon inflict more damage and a chance to have critical hit is increased. | + | | Aceasta abilitate ajută la creșterea daunei aplicată de armă și a șansei de lovitură critică. |
- | | Buffs appears in starting level. Increases base damage of weapons of character and increases the critical chance by physical attacks. Duration is 2 mins. | + | | Ea poate fi folosită încă de la primele niveluri de dezvoltare ale personajului. Ea crește dauna de bază provocată de armele personajului și șansa critică de atac. Durata ei este de 2 minute. |
| |-style="background:#FFEBCD;" | | |-style="background:#FFEBCD;" |
| | align="center" | [[Image:Weakening.png|35px]] | | | align="center" | [[Image:Weakening.png|35px]] |
| ! Slăbire | | ! Slăbire |
- | | It curses the enemy reducing its strength and mobility. | + | | Aceasta magie reduce puterea și mobilitatea inamicului. |
- | | A Debilitating spell from 1st level. It lowers the damage and attack speed as well movement of the enemy. Striking current target. Have the duration of 30 sec. | + | | Ea scade dauna, atacul și viteza de deplasare a inamicului. Are o durata de aplicabilitate de 30 secunde asupra țintei curente. |
| |- | | |- |
| | align="center" | [[Image:Retreat.png|35px]] | | | align="center" | [[Image:Retreat.png|35px]] |
| ! Retragere | | ! Retragere |
- | | If the character is badly wounded, his mobility is increased by 10% | + | | Aceasta abilitate ajută personajul, atunci când acesta este grav rănit, crescându-i mobilitatea cu 10%. |
- | | Passive ability at the starting level. Allows you to escape from strong monsters. | + | | Ea este o abilitate pasivă primită chiar la nivelul de pornire, ce va ajuta personajul să scape de monștrii puternici. |
| |-style="background:#FFEBCD;" | | |-style="background:#FFEBCD;" |
| | align="center" | [[Image:Evasion.png|35px]] | | | align="center" | [[Image:Evasion.png|35px]] |
| ! Evitare | | ! Evitare |
- | | With this skill the character can escape the enemy's attack as well as escape from the damages. | + | | Această abilitate ajută personajul să scape de atacul inamicului, precum și să nu primească daune. |
- | | Without this skill a character can not shy away from physical melee attacks. | + | | Fără această abilitate un personaj nu poate evita atacurile. |
| |} | | |} |
| | | |
- | === Skills class [[Shaman]] === | + | === Abilitățile clasei [[Vrăjitor-vampir]] === |
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| | [[Image:Magic_arrow.png]] | | | [[Image:Magic_arrow.png]] |
| ! Săgeată magică | | ! Săgeată magică |
- | | Magic charges harm the enemy. | + | | Aceasta abilitate pricinuiește daune adversarului. |
- | | Attacking spell. Deals with a single target. Magic arrow is astral magic type. The damage depends on the extra magic damage. The radius of destruction - high. | + | | Este o magie de atac de tip astral, cu ajutorul căreia poate fi atacat un singur inamic. Are o rază de distrugere mare. |
| |-style="background:#FAFAD2;" | | |-style="background:#FAFAD2;" |
| | [[image:Mana_regen.png ]] | | | [[image:Mana_regen.png ]] |
| ! Regenerarea manei cerești | | ! Regenerarea manei cerești |
- | | Through training, shaman learns fast regeneration of mana when not in fight | + | | Aceasta abilitate îl ajută pe șaman să poată regenera rapid mana atunci când nu este în luptă. |
- | | Without this skill your character regenerates mana slowly. | + | | Fără această abilitate personajul regenerează mana încet. |
| |-style="background:#F0E68C;" | | |-style="background:#F0E68C;" |
| | [[Image:Fast_magic.png]] | | | [[Image:Fast_magic.png]] |
| ! Vrajă rapidă | | ! Vrajă rapidă |
- | | Time pronouncing all spells reduced. | + | | Aceasta abilitate reduce timpul de realizare a vrăjilor. |
- | | Slightly increases the speed of switching between spells | + | | Ea crește și viteza de comutare între vrăji. |
| |-style="background:#FAFAD2;" | | |-style="background:#FAFAD2;" |
| | [[Image:Critical_Hit.png]] | | | [[Image:Critical_Hit.png]] |
| ! Lovitură critică | | ! Lovitură critică |
- | | The chance of critical damage from this spell increases by 2% | + | | Aceasta abilitate crește șansa producerii de daune critice din aceasta vraja cu 2% |
- | | Increases chance to have critical hit by spells. | + | | Ea crește șansa de succes a vrăjilor prin lovitură critică. |
| |-style="background:#F0E68C;" | | |-style="background:#F0E68C;" |
| | [[Image:Passivness.png]] | | | [[Image:Passivness.png]] |
| ! Pasivitate | | ! Pasivitate |
- | | Increases the protection of the player by 1 for every level | + | | Aceasta abilitate crește protecția jucătorului cu 1 la pentru fiecare nivel avansat. |
- | | If the character does not move or not cast spell, he raises the level of protection. This increases his armor and reduces the chance of a critical or crushing blow to him. | + | | Ea crește nivelul de protecție al personajului, când acesta nu se mișcă sau nu realizează vrăji, prin întărirea armurii lui și reducerea șansa de a primi lovitură critică. |
| |} | | |} |
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Pictograma
| Nume
| Descriere
| Principiul de funcționare
|
| Cuțite
| Această abilitate permite personajului să mânuiască arma în lupta la apropiere .
| Fără această abilitate personajul nu poate utiliza cuțitul.
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| Robe
| Această abilitate permite personajului să poartă armură din material.
| Fără această iscusinţa personajul nu poate utiliza acest tip de armură.
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| Tămăduire mică
| Această abilitate reface o anumită cantitate de sănătate țintei.
| Magiile de vindecare pot fi utilizate chiar de la nivelul 3 al personajului, restabilind o cantitate mică de sănătate.
|
| Sabie de foc
| Această abilitate adaugă daune suplimentare o singură dată daunei principale creată de personaj.
| Ea cauzează o cantitate fixă de daune suplimentare și nu este influențată de parametrii.
|
| Scânteie
| Această abilitate permite lovirea inamicului cu scântei de foc.
| Ea poate fi folosită încă de la nivelul de pornire. Provoacă leziuni de foc obiectivului țintit, iar daunele depind de daunele din magiile suplimentare. Reîncarcărcarea magiei se face imediat, iar raza de acțiune a daunei este medie.
|
| Armă sfântă
| Aceasta abilitate ajută la creșterea daunei aplicată de armă și a șansei de lovitură critică.
| Ea poate fi folosită încă de la primele niveluri de dezvoltare ale personajului. Ea crește dauna de bază provocată de armele personajului și șansa critică de atac. Durata ei este de 2 minute.
|
| Slăbire
| Aceasta magie reduce puterea și mobilitatea inamicului.
| Ea scade dauna, atacul și viteza de deplasare a inamicului. Are o durata de aplicabilitate de 30 secunde asupra țintei curente.
|
| Retragere
| Aceasta abilitate ajută personajul, atunci când acesta este grav rănit, crescându-i mobilitatea cu 10%.
| Ea este o abilitate pasivă primită chiar la nivelul de pornire, ce va ajuta personajul să scape de monștrii puternici.
|
| Evitare
| Această abilitate ajută personajul să scape de atacul inamicului, precum și să nu primească daune.
| Fără această abilitate un personaj nu poate evita atacurile.
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Icon
| Name
| Function
| Operating principle
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| Attracting Attention
| The shot caused damage, which directly depends on the strength of the distance attack
| Character obtains 120% of aggressiveness in the current purpose.
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| Average Armor
| As a result trainings warrior learns to wear a suit of armor
| Without this skill the character cannot bear the platemail armors
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| Command cry
| It increases the attack power, mobility of the group members by points and sustained power for the level by 1.
| The skill increases mobility, force of attack and endurance in character, pet and members of group for a period of time 15 mins. Radius of action - average.
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| Defensive Stand
| Foreign attacks cause the hero have 10% less damage and his actions make the enemy more angry.
| The damage obtained by character reduces and increases doubly the threat, created by the attacks of character.
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| Interception
| Stuns the enemy for 2 and allows shortening the distance.
| Reduces distance with the enemy and deafens him for some time. Small effective casualty radius.
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| Shields
| The character is permitted to have a shield with a light weapon for close combat
| Without this skill the character cannot wear the shields.
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| Shield Strike
| The shield blow depends on the hero’s power, it breaks saying of a magic word and it makes the enemy angry.
| Attacking military ability. Applied during the utterance of enemy spells which break the spell. Damage ability depends on the strength. The level of threat posed by the ability is double. Ability does not work with the slap in the face shield.
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| Strengthened Armor
| As a result trainings warrior learns more effectively to use platemail armors.
| Character obtains additional health for every 500 units of armor. Ability does not work together with the ideal armor.
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| Swords
| It enables the hero to use one-handed swords
| Without this skill the character cannot use the swords
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| Vengeance
| After warding off the attack, the hero will strike in return with 30% chance, causing 70 of extra damage and he can disarm.
| After successful countering the character has a chance to deliver reverse attack, with the additional fixed loss and having chance to disarm enemy.
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[Icon]
| Name
| Function
| Operating principle
|
| Earthquake
| All but the group members lose direction and weapons and invisibles come out of the hidden area.
| Enemies, who hit with the spell, fall under the effects of disorientation and disarmament. The effect of disorientation is removed by damage. Effective casualty radius - large.
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| Armură de gheață
| Increases the hazard of the critical strike with the magic words by a value % and makes additional value damage with water and earth magic
| The chance of the critical impact by spells rises and damage rises by water and earth spells. It does not work with other spells.
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| Răsuflare rece
| The health increased and the damage of the cold magic made by the hero grows.
| The base health of character and the harm, applied by the magic of water will increase after the substituted critical impact with a certain chance.
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| Uragan de gheață
| Snow and ice blast flies from the hero to the target, having a value damage to all who are on its way.
| Icy storm goes from the character to the purpose, striking on the way of its movement to 3 enemies with the magic of water. Damage depends on additional magic damage. Effective casualty radius - average.
|
| Meteorite Rain
| Meteorite shower damages a certain amount of value to all who are in the zone of action.
| To 4 purposes in the zone of action of spell, the damage is obtained by the earth magic. The value of damage depends on additional magic damage. Effective casualty radius – large.
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| Pereți de gheață
| The impassable wall of ice appears in the specified place, preventing from movement.
| On the way of enemy builds the ice wall, which cannot be passed through, but it is possible to shoot and to use spell. Enemy, who fell under the effect of ice wall, is frozen to the place.
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| Wrath of the Earth
| The circle of energy starts from the hero, damaging everybody except the group members by the magic of water and earth.
| Three waves, which are dispersed from the character, inflict damages by the magic of water and earth. The value of damage depends on additional magic damage. Effective casualty radius - small.
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Icon
| Name
| Function
| Operating principle
|
| Rezervă ascunsă
| It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1.
| Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action.
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| Înger păzitor
| If the health rate falls under 20% he receives some health value once.
| If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic.
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| Solidaritate
| If a member of group dies, other members of the group increased HP by 1500.
| The base health of character, pets and other members of group increases with death of a member of the group.
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| Negare a morții
| If target with this effect is hit and the hit was supposed to kill it, target receives 3092 health.
| If a target with this spell, gets a fatal spell which will reduce his health to 0 or less, due to the spell instead of fatal faith he gets health from the hit. Health received is depended on the additional magic damage.
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| Strălucirea vieții
| It recovers the surrounding members of the group immediately, adding 25535 of the health to them.
| It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic.
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| Nesimțire
| It adds 600 of health and takes all the long-term effects of arms and poisons off the group members.
| It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects.
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| Ultima șansă
| When a critical health level, the armor, health and effectiveness of magic words are increased by 50%.
| If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50%
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Icon
| Name
| Function
| Operating principle
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| Avoidance
| The chance to escape the enemy’s attacks is increased by 1%.
| Increases the chance of evasion of the character.
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| Deadly Arrow
| Dead shot of the hero kills the badly wounded enemy, when he has 20% or less of the health.
| When in enemy remain less than 20% health, shot becomes active. damage directly depends on the strength of attack on the distance. Effective casualty radius - average.
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| Eagle Eye
| Archery range is increased by 1
| The distance of shooting from the bow increases
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| Evil Shot
| Shooting at the vulnerable point, Shots deals more damage on enemy.
| Shot inflicts damage, depending on the strength of the attack on the distance plus the additional fixed value. Effective casualty radius - average.
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| Hail of Arrows
| The hero makes a quick shot at several enemies, causing damage which depends on his skills.
| Shot inflicts damage, directly depended on dexterity of character. It is surprisingly effects to 5 enemies. Effective casualty radius - average.
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| Lethal Shot
| Shot slows down the enemy by 40% and breaks saying of the magic words
| The shot, activates with the enemies spells casting - breaks incantation. So the speed of the movement of enemy strongly falls.
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| Silence
| The enemy , hit by a shot, is not able to say magic words for 3 sec.
| Prevents the utterance of spells for some time.
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| Poison Arrow
| Enemy receives 10% less effect from the incoming healing for 20.
| If an enemy receives this arrow, their healing effect will be reduced, for the total duration of the spell. This includes both the healing with the aid of the elixirs or spells of healers.
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| Wizard's Arrows
| With 100% chance the shot will add mana to the hero in the quantity equal to 20% of the damage.
| Shot inflicts the damage, whose part is added to the mana of character.
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Icon
| Name
| Function
| Operating principle
|
| Deep Wounds
| The arrows cause a damage, depending on the power of a distance attack and extra 40 damage initially per 10.
| Shot inflicts physical damage, directly depending on the attack strenght and the fixed quantity of loss in time. Effective casualty radius - average.
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| Armor Piercing Arrows
| With 15% chance the shot will decrease the armoour of the enemy by a fixed value, starting from 150, this effect is summed up to 3 times.
| Shot reduces armor of enemy, increasing physical damage in it.
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| Hail of Arrows
| Spraying the space in front of him with arrows, the hunter causes damage, depending on his skill.
| Shot inflicts damage, directly depending on the dexterity of character; it surprises unto 4 enemies. Radius of action - average.
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| Sower of Panic
| When the target is hit with an arrow, it turns the enemy back. It has effect on five persons within the attacking range.
| Shot does not bring loss, but it turns to flight to 5 enemies. Enemy cannot attack, use spell or consume potions. Damage brings down this state.
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| Fire Arrows
| When the target is hit with arrows, they burst, causing fire damage to everybody; damage is equal to the ordinary one.
| Explosion inflicts the fire damage, equal to the damage of usual shot. This damage is not absorbed by armor. It is surprised to 5 enemies, effective casualty radius - average.
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| Vampire Arrows
| With 100% chance the shot will add health to the hero in the quantity equal to 20% of the damage.
| Shot inflicts loss and character restores health in the volume, equal to the specific part of this loss.
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| Arrow of Insanity
| When having an arrow, the enemy with the chance of 100% falls into rage and attacks the near surface.
| The characters of other players attack near essence of one of the accessible abilities, monsters - fall into rabies.
|